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后端Lua

local newcomer = {} -- <Img|x=-678.9|y=-329.8|width=2768|height=1431|img=public/mask_1.png|bg=1|show=4|loadDelay=1|move=0|esc=1|reset=1> function newcomer:main(actor) release_print("新人登录检测脚本开始执行") local newPeopleFlag = lib:getvalueb(acto

前端Lua

warning, loadTile:0, 56, 386, param error

后端Lua

开场动画要怎么去写

前端Lua

local duanjianlaodaoshi = {} function duanjianlaodaoshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then duanjianlaodaoshi.parent = lib:openwin(param1, nil,

前端Lua

怎么修改富文本内容

后端Lua

local mapName = getbaseinfo(actor, 3) or "" -- 获取地图名称 local targetMapName3 = "500010" -- 你的目标地图名称 -- 2. 判断是否在目标地图 if mapName == targetMapName3 then -- 获取当前杀怪数量 local currentKillCount = lib:getvalueb(actor, "u57") or 0

后端Lua

local heshang = {} -- 主处理函数 function heshang.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置(假设cfg_heshang是全局配置表) if not cfg_heshang or not next(cfg_heshang) then lib:msg(actor, "配置错误", 1) -- 使用lib:msg发送消息,参数3为消息颜色/类型 retu

后端Lua

local heshang = {} -- 主处理函数 function heshang.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置(假设cfg_heshang是全局配置表) if not cfg_heshang or not next(cfg_heshang) then lib:msg(actor, "配置错误", 1) -- 使用lib:msg发送消息,参数3为消息颜色/类型 retu

后端Lua

local newcomer = {} function newcomer:main(actor) release_print("新人登录检测脚本开始执行") local newPeopleFlag = lib:getvalueb(actor, "U57") or 0 release_print("获取到的新人标记值(字符串): " .. newPeopleFlag) local flagValue = tonumber(newPeopleF

后端Lua

local shizhiyinzhe = {} -- 主处理函数 function shizhiyinzhe.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置(假设cfg_shizhiyinzhe是全局配置表) if not cfg_shizhiyinzhe or not next(cfg_shizhiyinzhe) then lib:msg(actor, "配置错误", 1) -- 使用lib:msg发送消息

前端Lua

local t = GUI:Image_Create(-1, "21", 0, 0, "res/private/npc/bg_zbhstips_01.png") GUI:addStateEvent(t, function(eventName) SL:Print("7777777777777", eventName) end) GUI:addChild(GUI:Attach_LeftBottom(), t) SL:ScheduleOnce(funct

后端Lua

message 怎么用

前端Lua

获取人物标记/标识值的前端端命令是什么

后端Lua

给装备加属性的接口

前端Lua

检测个人标识的乱前端命令是什么