解密底层__[传3]
解密底层__[传3]
解密底层__[传3]
前端怎么获取后端推送的变量?
解密底层__[传3]
addbutton(actor, 110, 1, msg) 底层是挂节到哪里的
解密底层__[传3]
我想把文字组件 挂接到任务栏 怎么挂local str = "我的名字" or "" local Text_name = GUI:Text_Create(parent, "Text_name", 0, 0, 16, "#ffffff", str) 这个挂上去
解密底层__[传3]
我想把文字组件 挂接到任务栏 怎么挂
解密底层__[传3]
-------------------------------------------------------------------------------- -- @file FlyingSword.lua -- @brief 飞剑技能特效脚本 -- 基于 GUI/SL 框架重构,实现飞剑绕身、攻击、返回逻辑 ------------------------------------------------------------------
解密底层__[传3]
OnLuaMessage 7777 0 0 0 {"actor":"6F1400001B6B010000BB1E936F010000","target":"FD1900002FA0000060A814936F010000"} 我下发的是字符串 出现的错误 对吧
解密底层__[传3]
-------------------------------------------------------------------------------- -- @file FlyingSword.lua -- @brief 飞剑技能特效脚本 -- 基于 GUI/SL 框架重构,实现飞剑绕身、攻击、返回逻辑 ------------------------------------------------------------------
解密底层__[传3]
glob
解密底层__[传3]
function huodong_14_ok(actor) if gethumvar(0, 'g20') == 1 then sendmsg(actor, 6, '活动正在进行中!') return end if os.date("*t").hour ~= 19 then sendmsg(actor, 6, '请在19:30 - 19:59时间段内领取') return end if geth
解密底层__[传3]
function LayerFacadeMediator:OpenLayer(data) local ltype = data.ltype local layer = data.layer local mediator = data.mediator if ltype == global.UIZ.UI_NORMAL then -- hide last local mediatorCount = #self._no
解密底层__[传3]
[LUA-print] [17:49:04-419] ---------------------------------------- [LUA-print] [17:49:04-419] LUA ERROR: [string "scripts/game/mediator/LayerFacadeMediator.lua"]:209: attempt to index field '_layer' (a nil value) [LUA-print] [17:49:04-419] 1 (0.0.0
解密底层__[传3]