后端Lua
后端Lua
后端Lua
function main(actor) local str = [[ <Img|x=358.0|y=135.0|show=0|reset=1|move=1|loadDelay=1|esc=1|bg=1|img=public/z2010.png> <Button|x=655.0|y=140.0|nimg=public/1900000510.png|pimg=public/1900000511.png|link=@exit> <Img|x=360.0|y=147.0|img=public/wor
后端Lua
function main(actor) local str = [[ <Img|x=358.0|y=135.0|show=0|reset=1|move=1|loadDelay=1|esc=1|bg=1|img=public/z2010.png> <Button|x=655.0|y=140.0|nimg=public/1900000510.png|pimg=public/1900000511.png|link=@exit> <Img|x=360.0|y=147.0|img=publi
后端Lua
function main(actor) local str = [[ <Img|x=358.0|y=135.0|show=0|reset=1|move=1|loadDelay=1|esc=1|bg=1|img=public/z2010.png> <Button|x=655.0|y=140.0|nimg=public/1900000510.png|pimg=public/1900000511.png|link=@exit> <Img|x=360.0|y=147.0|img=public
后端Lua
玩家死亡后 给玩家发送邮件, x点x分 你被xxx击杀 爆出物品xxx
后端Lua
狂暴
后端Lua
function feijianhit(actor, sMsg) -- 解析消息数据 local msgdata = json2tbl(sMsg) if not msgdata or not msgdata.paramList or #msgdata.paramList < 2 then return end local mapid = getbaseinfo(actor, 3) if not mapid then
后端Lua
function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplayd
后端Lua
function feijianhit(actor, sMsg) -- 解析消息数据 local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if not monobj then return end if not (msgdat
后端Lua
function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplaydef(actor,"U222")
后端Lua
function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplayd
后端Lua
function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplayd
后端Lua
function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local value = getconst(actor, "
后端Lua
function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplayd
后端Lua