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后端Lua

穿戴的装备爆出有触发吗?

后端Lua

function main(actor) local str = [[ <Img|x=358.0|y=135.0|show=0|reset=1|move=1|loadDelay=1|esc=1|bg=1|img=public/z2010.png> <Button|x=655.0|y=140.0|nimg=public/1900000510.png|pimg=public/1900000511.png|link=@exit> <Img|x=360.0|y=147.0|img=public/wor

后端Lua

function main(actor) local str = [[ <Img|x=358.0|y=135.0|show=0|reset=1|move=1|loadDelay=1|esc=1|bg=1|img=public/z2010.png> <Button|x=655.0|y=140.0|nimg=public/1900000510.png|pimg=public/1900000511.png|link=@exit> <Img|x=360.0|y=147.0|img=publi

后端Lua

function main(actor) local str = [[ <Img|x=358.0|y=135.0|show=0|reset=1|move=1|loadDelay=1|esc=1|bg=1|img=public/z2010.png> <Button|x=655.0|y=140.0|nimg=public/1900000510.png|pimg=public/1900000511.png|link=@exit> <Img|x=360.0|y=147.0|img=public

后端Lua

玩家死亡后 给玩家发送邮件, x点x分 你被xxx击杀 爆出物品xxx

后端Lua

狂暴

后端Lua

function feijianhit(actor, sMsg) -- 解析消息数据 local msgdata = json2tbl(sMsg) if not msgdata or not msgdata.paramList or #msgdata.paramList < 2 then return end local mapid = getbaseinfo(actor, 3) if not mapid then

后端Lua

function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplayd

后端Lua

function feijianhit(actor, sMsg) -- 解析消息数据 local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if not monobj then return end if not (msgdat

后端Lua

function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplaydef(actor,"U222")

后端Lua

function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplayd

后端Lua

function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplayd

后端Lua

function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local value = getconst(actor, "

后端Lua

function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplayd

后端Lua

排行榜刷新时间在哪更改?