后端Lua
全部技术档案
前端Lua
检测个人标识的命令是什么
后端Lua
武器上面怎么增加血量
后端Lua
local itemobj= linkbodyitem(actor,1) or 0 --获取对象的自定义属性 local b = getitemcustomabil(actor,itemobj) --自定义属性转表 没戴就是空 local data = json2tbl(b) or '' local vValue = data.abil[1].v -- 获取第一个abil的v值 rele
后端Lua
["v"] = { {214, 1, 100, 0, 1, 1, 0} -- 属性值数组 } 代表哪几个值
后端Lua
{"abil":[{"i":0,"t":"[极品洗炼]:","c":253,"v":[[214,1,100,0,1,1,0]]},{"i":1,"t":"","c":255,"v":[]},{"i":2,"t":"","c":255,"v":[]},{"i":3,"t":"","c":255,"v":[]},{"i":4,"t":"","c":255,"v":[]},{"i":5,"t":"","c":255,"v":[]}],"name":"","abilex":""} 转成表格
后端Lua
local b = getitemcustomabil(actor,itemobj) local data = json2tbl(b) or '' 为什么 迭代 都是STRING类型 没有值
前端Lua
---@diagnostic disable: undefined-global local function main() --创建界面 local parent = GUI:Win_Create("Layout", 0, 0, 0, 0) if GUI:Win_IsNull(parent) then SL:Print("Error: Failed to create window") return end GUI:LoadE
前端Lua
local shijieditu={} local ui, root = GUI:npcUI("shijieditu") local config = { [1] = { -- 一大陆:zc - 主城地区 name = "一大陆(主城地区)", maps = { "zc", "隐秘之地", "影之道", "零度空间", "真假大厅", "夺宝奇兵", "空
前端Lua
local shijieditu={} local ui, root = GUI:npcUI("shijieditu") local config = { [1] = { -- 一大陆:zc - 主城地区 name = "一大陆(主城地区)", maps = { "zc", "隐秘之地", "影之道", "零度空间", "真假大厅", "夺宝奇兵", "空投
前端Lua
local shijieditu={} local ui, root = GUI:npcUI("shijieditu") local config = { [1] = { -- 一大陆:zc - 主城地区 name = "一大陆(主城地区)", maps = { "zc", "隐秘之地", "影之道", "零度空间", "真假大厅", "夺宝奇兵", "空投
前端Lua
local shijieditu={} local ui, root = GUI:npcUI("shijieditu") local config = { [1] = { -- 一大陆:zc - 主城地区 name = "一大陆(主城地区)", maps = { "zc", "隐秘之地", "影之道", "零度空间", "真假大厅", "夺宝奇兵", "空投
前端Lua
local shijieditu={} local ui, root = GUI:npcUI("shijieditu") local config = { [1] = { -- 一大陆:zc - 主城地区 name = "一大陆(主城地区)", maps = { "zc", "隐秘之地", "影之道", "零度空间", "真假大厅", "夺宝奇兵", "空投
前端Lua
---@diagnostic disable: undefined-global local function main() --创建界面 local parent = GUI:Win_Create("Layout", 0, 0, 0, 0) if not parent then SL:release_print("Error: Failed to create window") return end GUI:LoadExp
前端Lua