前端Lua
全部技术档案
前端Lua
local ui = {} function ui.init(parent) -- Create tipsLayout local tipsLayout = GUI:Layout_Create(parent, "tipsLayout", 265.00, 400.00, 135.00, 173.00, false) GUI:Layout_setBackGroundImageScale9Slice(tipsLayout, 44, 44, 57, 57) GUI:Layout_setBackG
前端Lua
local n1_chuansong = {} local list = { { name = "比奇城", mapId = "0", lv = 0, equal = { "幽灵项链", "幽灵手套", "龙之戒指", } }, { name = "盟重省", mapId = "3", lv = 25, equal = { "幽灵项链", "幽灵手套", "龙之戒指", "道士头盔", } }, { name = "沙巴克城", mapId = "0150", lv =
前端Lua
function ItemTips.main(data) local parent = GUI:Attach_Parent() ItemTips._data = data ItemTips._panelListSubItems = {} ItemTips.itemCount = 0 ItemTips._PList = nil ItemTips._diff = false ItemTips._equipAttList = {} -- 身上的装
前端Lua
local n1_chuansong = {} local list = { { name = "比奇城", mapId = "0", lv = 0, equal = { "幽灵项链", "幽灵手套", "龙之戒指", } }, { name = "盟重省", mapId = "3", lv = 25, equal = { "幽灵项链", "幽灵手套", "龙之戒指", "道士头盔", } }, { name = "沙巴克城", mapId = "0150", lv =
前端Lua
ItemTips = {} local screenW = SL:GetMetaValue("SCREEN_WIDTH") local screenH = SL:GetMetaValue("SCREEN_HEIGHT") local ItemFrom = SL:GetMetaValue("ITEMFROMUI_ENUM") local FormHero = { [ItemFrom.HERO_EQUIP] = true, [ItemFrom.HERO_BAG] = true,
前端Lua
更换itemtips的背景图在哪
前端Lua
Inner height <= scrollview height, it will be force sized! 什么意思
前端Lua
function ItemTips.ParseExAddAttr(attr, needAttrList) if not attr or string.len(attr) == "" then return end local attrAlignment = SL:GetMetaValue("WINPLAYMODE") and tonumber(SL:GetMetaValue("GAME_DATA", "pc_tips_attr_alignment
前端Lua
function ItemTips.ParseExAddAttr(attr, needAttrList) if not attr or string.len(attr) == "" then return end local attrAlignment = SL:GetMetaValue("WINPLAYMODE") and tonumber(SL:GetMetaValue("GAME_DATA", "pc_tips_attr_alignment
前端Lua
[LUA-print] dump from: [string "GUILayout/ItemTips.lua"]:894: in function 'ParseExAddAttr' [LUA-print] - "<var>" = { [LUA-print] - 1 = { [LUA-print] - "id" = 1 [LUA-print] - "name" = "生 命 值:" [LUA-print] - "sort" = 11
前端Lua
30003是什么
前端Lua
为什么是30004
前端Lua
[LUA-print] - "<var>" = { [LUA-print] - 1 = { [LUA-print] - "id" = 30004 [LUA-print] - "name" = "攻 击:" [LUA-print] - "sort" = 3 [LUA-print] - "value" = "0-5" [LUA-print] - } [LUA-print] - 2 = { [LUA-p
前端Lua