前端Lua
全部技术档案
前端Lua
<font color='%s'>%s:%s</font><br> 描边
前端Lua
"<font color='%s'>%s:%s</font><br>" 描边#000000 size 2
TXT语法专家
<镶嵌/@镶嵌> <卸下宝石/@ArmRemoveStone> (@ArmRemoveStone) [@MAIN] 这个代码是啥意思 是有人调用?
后端Lua
--------独立生命值+ ++++------------------------------------------ function diyattribute.independentHealthValue(actor) local independentHealthValue = getbaseinfo(actor, 51, 235) local hp = getbaseinfo(actor, 51, 1) local allAttributes = getba
后端Lua
--------独立生命值+ ++++------------------------------------------ function diyattribute.independentHealthValue(actor) local independentHealthValue = getbaseinfo(actor, 51, 235) local hp = getbaseinfo(actor, 51, 1) local allAttributes = getba
TXT语法专家
GetStoneCount 复原力buff N$宝石_总数量 <$STR(N$宝石_总数量)> > 0 这代码有没有问题
后端Lua
--------独立生命值+ ++++------------------------------------------ function diyattribute.independentHealthValue(actor) local independentHealthValue = getbaseinfo(actor, 51, 235) local hp = getbaseinfo(actor, 51, 1) local allAttributes = getba
前端Lua
RichTextCombine_pushBackElements(widget, elements) 这个怎么用?
后端Lua
写一个判断等级的
后端Lua
--------全属性+% ++++------------------------------------------ function diyattribute.allAttributes(actor) local butes = getbaseinfo(actor, 51, 214) local attackTheDemonPath = getbaseinfo(actor, 51, 203) local physicalDefense = getbaseinfo(
后端Lua
function diyattribute.allAttributes(actor) local butes = getbaseinfo(actor, 51, 214) local attackTheDemonPath = getbaseinfo(actor, 51, 203) local physicalDefense = getbaseinfo(actor, 51, 233) local basicAttackPower = getbaseinfo(actor
后端Lua
如果我给A玩家攻击的时候 加技能伤害 我在攻击前触发 计算返回伤害值 然后给B玩家加对这个技能的的防御 是在受击前加吗
前端Lua
local rich = GUI:RichTextFCOLOR_Create(n2_zhuansheng.ui.bg, "rich", 100, 0, "<灼伤:几率灼烧目标/FCOLOR=254><每秒燃烧目标5%生命值/FCOLOR=249>", 600, 16, "#28EF01", 5, function() SL:print("===========超链") end) 超链这个是怎么用的?
后端Lua