后端Lua
全部技术档案
后端Lua
--------生命值++(%)++++------------------------------------------ function diyattribute.HP(actor) local playatt = getbaseinfo(actor,51,205) addattlist(actor,"生命值","3#1#"..playatt) recalcabilitys(actor) end --------生命加成+(%)++++------------
后端Lua
蓝量加成+(%) 解释:增加人物的魔法值当前值的百分比 这么个要怎么去写
前端Lua
function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.itemCount = 0 if not ItemTips._PList then
前端Lua
function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.item
前端Lua
function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.item
前端Lua
------------ 装备tips ------------------------------------------------ function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then
前端Lua
为什么有的装备不报错 有的报错
前端Lua
[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1645: in function 'setLocalZOrder' [string "GUILayo
TXT语法专家
<Button|id=ui_9|x=1|y=213|width=127|height=44|nimg=custom/aw/btn/6.png|color=251|size=18|text=累充奖励|link=@福利大厅UI#fulibut=2> 怎么获取点击按钮后传递的参数
前端Lua
function ItemTips.AddFrameEffect(parent, itemDescs) -- 特效根据配置宽高进行缩放 local function animScale(anim) if anim and anim.isSFX then --isSFX判断是否是特效 local scaleX, scaleY = 1, 1 if anim.configW and anim.configW > 0 the
TXT语法专家
如果变量等于空 没有设置这个变量 那么给这个变量赋值1 怎么写
前端Lua
前端有获取G A U T 自定义等变量的命令吗?
TXT语法专家
帮我分割字符串 只要#号前面的的字符
TXT语法专家