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前端Lua

GUIExport里面的main的main_property_win32.lua 在哪里被调用的

后端Lua

--------鞭尸几率+%------------------------------------------ function diyattribute.specifyTheTargetExplosionRate(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "指定目标爆率", "+","2

前端Lua

local ui = {} function ui.init(parent) -- Create Node local Node = GUI:Node_Create(parent, "Node", 0.00, 0.00) GUI:setChineseName(Node, "主界面操作节点") GUI:setAnchorPoint(Node, 0.50, 0.50) GUI:setTag(Node, -1) -- Create Panel_bg local Panel_bg = G

前端Lua

local ui = {} function ui.init(parent) -- Create Node local Node = GUI:Node_Create(parent, "Node", 0.00, 0.00) GUI:setChineseName(Node, "主界面操作节点") GUI:setAnchorPoint(Node, 0.50, 0.50) GUI:setTag(Node, -1) -- Create Panel_bg local Panel_bg = GUI:Layo

后端Lua

--------(指定目标)爆率+% +++------------------------------------------ function diyattribute.specifyTheTargetExplosionRate (actor) local playerattackTheDemonPath1= getbaseinfo(actor, 51, 203) local playerattackTheDemonPath2 = getbaseinfo(actor, 51,

后端Lua

--------(指定目标)爆率+% +++------------------------------------------ function diyattribute.specifyTheTargetExplosionRate (actor) local playerattackTheDemonPath1= getbaseinfo(actor, 51, 203) local playerattackTheDemonPath2 = getbaseinfo(actor, 51,

后端Lua

--------(指定目标)爆率+% +++------------------------------------------ function diyattribute.specifyTheTargetExplosionRate (actor) local playerattackTheDemonPath1= getbaseinfo(actor, 51, 203) local playerattackTheDemonPath2 = getbaseinfo(actor, 51,

后端Lua

--------(指定目标)爆率+% +++------------------------------------------ function diyattribute.specifyTheTargetExplosionRate (actor) local playerattackTheDemonPath1= getbaseinfo(actor, 51, 203) local playerattackTheDemonPath2 = getbaseinfo(actor, 51,

前端Lua

local ui = {} function ui.init(parent) -- Create Node local Node = GUI:Node_Create(parent, "Node", 0.00, 0.00) GUI:setChineseName(Node, "主界面操作节点") GUI:setAnchorPoint(Node, 0.50, 0.50) GUI:setTag(Node, -1) -- Create Panel_bg local Panel_bg = G

前端Lua

这段代码放在哪里执行

前端Lua

想点击主界面音量按钮 修改GUIExport里面main的main_property_win32.lua文件 来修改按钮图片

TXT语法专家

CHANGECUSTOMITEMVALUE 14 0 + 3000 0

后端Lua

--------最终防御值+%+% +------------------------------------------ function diyattribute.finalDefenseValue(actor) local physicalDefense = getbaseinfo(actor, 51, 233) local magicDefense = getbaseinfo(actor, 51, 234) local allAttrPercen

前端Lua

local Button_voice = GUI:Button_Create(Panel_act, "Button_voice", 156.00, 68.00, "res/private/main-win32/00000037.png") GUI:Button_loadTexturePressed(Button_voice, "res/private/main-win32/00000037a.png") GUI:Button_loadTextureDisabled(Button_voice,

前端Lua

local Button_voice = GUI:Button_Create(Panel_act, "Button_voice", 156.00, 68.00, "res/private/main-win32/00000037.png") GUI:Button_loadTexturePressed(Button_voice, "res/private/main-win32/00000037a.png") GUI:Button_loadTextureDisabled(Button_voice,