热血江湖Lua
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TXT语法专家
角色创建出来初始的属性 在那设置
热血江湖Lua
具体的修改意见呢?怎么解决不会立即跟人物模型一起移动的问题,怎么解决翅膀不会保持跟人物同一个方向的问题
热血江湖Lua
ResModelInfoCustom.lua表中数据如下: { Type=4, Job=0, Model="300007", Tag=3, Offset={0,0.70,0}, HudTop=2, FloatNumber=0, IsStatic=0, Scale=1, BoneWing="HP_wing", ExtOffset={0,-90,-90}, } ResModelLegoInfoCustom
热血江湖Lua
ResModelInfoCustom.lua表中数据如下: local config = { [4] = { [0] = { ["300007"] = { Type=4, Job=0, Model="300007", Tag=3, Offset={0,0.70,0}, HudTop=2, FloatNumber=0, IsStatic=0, Scale=1, BoneWing="HP_wing "
热血江湖Lua
人物跑动时翅膀还是会慢一拍才移动,我要如何修改呢?
热血江湖Lua
通过changescriptappear(actor, 3, 300007)添加的翅膀,它不会立刻跟着人物模型跑,它会延后动。我需要修改那些表使这个300007这个翅膀能在人物模型的背上?
后端Lua
-- p1: 切换显示 初次激活 local t = DATA.mingwen function mingwen_main(play,p1,p2,p3) local sc = "" p2 = tonumber(p2) or getplaydef(play,"N$铭文界面p2") -- 进度条读取中 local current_tiem = os.time() local last_time = getint(play,"首次领悟铭文") if c
热血江湖Lua
那么上面的错误是由什么导致的呢?物品要如何修改?
热血江湖Lua
ResModelInfoExt表中的数据是由引擎编辑工具导出得来,我只添加了BoneWing字段的数据而已
热血江湖Lua
ResModelInfoExt.lua中的配置如下: ["7002"] = { Type=4, Job=0, Model="7002", Tag=3, Offset={0,0.25,0.2}, Rotation={}, HudTop=2, FloatNumber=1.8, IsStatic=0, Scale=1, BoneWing="HP_wing", ExtOffset={0,-90,-90},
热血江湖Lua
[ModelInfo Error] Type:4 id: is nil stack traceback: Assets/Res/game/Lua/UnityEngine/Debug.lua:13: in function 'logWarning' Assets/Res/game/Lua/game/model/BaseModelEntity.lua:73: in function 'game/model/BaseModelEntity.LoadAsync'
热血江湖Lua
ResModelLegoInfoCustom.lua文件中的数据如下: [10086320] = { ID=10086320, Desc="翅膀20", ModelType=4, ModelArgs={'7002'}, WeaponR=0, WeaponL=0, Wing=0, Mount=0, Treasure={}, Fx={}, WeaponRFx={}, WeaponLFx={}, WingFx={}, HeadFx={},
热血江湖Lua
导出的ResModelInfoExt.lua文件中 ["7002"] = { Type=4, Job=0, Model="7002", Tag=3, Offset={0,0.25,0.2}, Rotation={}, HudTop=2, FloatNumber=1.8, IsStatic=0, Scale=1, BoneWing="HP_wing", ExtOffset={0,-90,-90},
热血江湖Lua