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DropItemHint 为什么删了 还会自动出现

前端Lua

文本怎么自动换行

后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius) -- local playersInRange = {} -- 存储范围内玩家的列表 -- local map_id = getbaseinfo(actor, 3) -- 获取当前地图名 -- -- 获取当前地图范围的玩家数量 -- local playerobj_tab = ge

后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) release_print("GetTargetsInRange", centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 处理不

后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) release_print("GetTargetsInRange", centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 处理不

后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) release_print("GetTargetsInRange", centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 如果targe

后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) release_print("GetTargetsInRange", centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 如果targe

前端Lua

SL:print("打开新服活跃界面") local npc = {} npc.activityData = { -- 第1个按钮:激情泡点 { title = "激情泡点", text = {"活动时间:开区30分钟开启。", "活动介绍:场地内有4个普通光圈、1个超级光圈,占领光圈可获得大量经验和大量元宝,活动持续时间5分钟。"}, drops = {"大量元宝", "大量元宝", "海量经验", "海量经

后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 如果targetType是表,直接返回表中的对象 if type(targetType) == "table" then for _, obj

后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 如果targetType是表,直接返回表中的对象 if type(targetType) == "table" then for _, obj

后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 如果targetType为nil或0,则获取所有对象 local getAll = (targetType == nil or targetType == 0)

前端Lua

-- 第一步:用#分割字符串 local parts = {} for part in string.gmatch(str, "([^#]+)") do table.insert(parts, part) end -- 第二步:处理包含&的部分(第三个元素) if parts[3] then local subParts = {} for subPart in string.gmatch(parts[3], "([^&]+)") do table.ins

前端Lua

他是两个物品

前端Lua

local str = "4#5000#291&10244#2#370" -- 第一步:用#分割字符串 local parts = {} for part in string.gmatch(str, "([^#]+)") do table.insert(parts, part) end -- 第二步:处理包含&的部分(第三个元素) if parts[3] then local subParts = {} for subPart in string.gmatch(par

前端Lua

字符串是 4#5000#291&10244#2#370 你给我拆成 1 = 4 2 = 5000 3=10244 4=2