function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType) local targets = {} local map_id = getbaseinfo(actor, 3) -- 如果targetType为nil或0,则获取所有对象 local getAll = (targetType == nil or targetType == 0)

🤖 回答引擎: 后端Lua | 🕒 时间: 2026-04-29 00:26:09 | 👁️ 阅读: 8
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