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后端Lua

------------鞭尸几率%------------------------------ function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","242#" .. specifyTarge

前端Lua

我在GUIUtil文件里面设置的local parent = GUI:Win_FindParent(108) GUI:setVisible(parent, false) 然后脚本在TXT 设置了 login addbutton 108 1 会不会后面的把前面的覆盖了

前端Lua

local parent = GUI:Win_FindParent(108) local t = GUI:ui_delegate(parent) GUI:setVisible(t, false) 为什么不隐藏按钮

前端Lua

隐藏控件

前端Lua

[LUA-print] - "<var>" = { [LUA-print] - "nativeUI" = userdata: 0x1fbd1930 [LUA-print] - } 这个还能打印里面的东西吗

前端Lua

获取主窗口108下面的子节点

前端Lua

if SL:GetMetaValue("GAME_DATA", "NeedResetPosWithChat") then local idList = string.split(SL:GetMetaValue("GAME_DATA", "NeedResetPosWithChat"), "#") for _, id in ipairs(idList) do local i = tonumber(id)

前端Lua

前段如何删除 txt增加的自定义按钮

后端Lua

我想检测是否穿戴屠龙装备

后端Lua

local playercutting11 = getbaseinfo(actor, 51, 216) --刀刀减伤 local Targetcutting11 = getbaseinfo(Target, 51, 216) if playercutting11 > 0 and Targetcutting11 > 0 then local knifeAndBladeReduction = getbaseinfo(actor, 51, 219) -- 获取减伤数值

后端Lua

local playercutting11 = getbaseinfo(actor, 51, 216) --刀刀减伤 local Targetcutting11 = getbaseinfo(Target, 51, 216) if playercutting11 > 0 and Targetcutting11 > 0 then local knifeAndBladeReduction = getbaseinfo(actor, 51, 219) -- 获取减伤数值

后端Lua

local playercutting11 = getbaseinfo(actor, 51, 216) --刀刀减伤 local Targetcutting11 = getbaseinfo(Target, 51, 216) if playercutting11 > 0 and Targetcutting11 > 0 then local knifeAndBladeReduction = getbaseinfo(actor, 51, 219) -- 获取减伤数值

后端Lua

local playercutting11 = getbaseinfo(actor, 51, 216) --刀刀减伤 local Targetcutting11 = getbaseinfo(Target, 51, 216) if playercutting11 > 0 and Targetcutting11 > 0 then local knifeAndBladeReduction = getbaseinfo(actor, 51, 219) -- 获取减伤数值

后端Lua

local playercutting11 = getbaseinfo(actor, 51, 216) --刀刀减伤 local Targetcutting11 = getbaseinfo(Target, 51, 216) if playercutting11 > 0 and Targetcutting11 > 0 then local knifeAndBladeReduction = getbaseinfo(actor, 51, 219) -- 获取减伤数值

后端Lua

怎么获取转生等级