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前端Lua

PlayerSkill.CloseCallback,玩家技能界面的关闭回调是系统自带的吗?

前端Lua

SL:CloseMyPlayerPageUI触发的关闭回调怎么写?

前端Lua

SL:CloseMyPlayerPageUI会触发关闭回调吗?

前端Lua

关闭了技能页面怎么触发关闭页面回调

前端Lua

SL:CloseMyPlayerPageUI怎么用这个接口关闭技能页面

前端Lua

SL:CloseMyPlayerPageUI该接口怎么使用

TXT语法专家

SL:CloseMyPlayerPageUI这个接口怎么使用?

后端Lua

local npc = {} function npc:main(actor, p2, p3) if p2 == 1 then mapmove(actor, "zzz163", 112, 108, 1) end if p2 == 2 then setontimer(actor, 5, 1) p("aaaaaa") end if p2 == 3 then p("cccc")

后端Lua

local npc = {} function npc:main(actor, p2, p3) if p2 == 1 then mapmove(actor, "zzz163", 112, 108, 1) end if p2 == 2 then setontimer(actor, 5, 1) p("aaaaaa") end if p2 == 3 then p("cccc")

后端Lua

[2026/7/14 13:46:46] Print:===== 收到前端消息 ===== [2026/7/14 13:46:46] Print:消息ID: 2027 [2026/7/14 13:46:46] Print:参数1: 27 [2026/7/14 13:46:46] Print:参数2: 2 [2026/7/14 13:46:46] Print:参数3: 0 [2026/7/14 13:46:46] Print:字符串: 跨服使者 [2026/7/14 13:46:46] Print

后端Lua

local npc = {} function npc:main(actor, p2, p3) if p2 == 1 then mapmove(actor, "zzz163", 112, 108, 1) end if p2 == 2 then setontimer(actor, 10, 1) p("aaaaaa") end if p2 == 3 then if hastimer

后端Lua

local npc = {} function npc:main(actor, p2, p3) if p2 == 1 then mapmove(actor, "zzz163", 112, 108, 1) end if p2 == 2 then setontimer(actor, 10, 1) p("aaaaaa") end if p2 == 3 then if hastimer

后端Lua

local npc = {} function npc:main(actor, p2, p3) if p2 == 1 then mapmove(actor, "zzz163", 112, 108, 1) end if p2 == 2 then setontimer(actor, 10, 0.5) p("aaaaaa") end if p2 == 3 then if hastim

后端Lua

杀怪什么触发

TXT语法专家

FORMULATION 计算不出来