local npc = {} function npc:main(actor, p2, p3) if p2 == 1 then mapmove(actor, "zzz163", 112, 108, 1) end if p2 == 2 then setontimer(actor, 10, 1) p("aaaaaa") end if p2 == 3 then if hastimer

🤖 回答引擎: 后端Lua | 🕒 时间: 2026-07-14 13:38:52 | 👁️ 阅读: 6
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