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后端Lua

function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons

后端Lua

function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons

后端Lua

function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons

后端Lua

function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons

后端Lua

获取怪物的伤害是哪个命令

后端Lua

获取怪物的伤害是哪个命令

前端Lua

local nimg = "res/private/gui_edit/CheckBox_Normal.png" local pimg = "res/private/gui_edit/CheckBox_Press.png" local box = GUI:CheckBox_Create(GUI:Attach_LeftBottom(), "checkBox" .. math.random(9999), 100 , 300,nimg, pimg) GUI:setEnabled(box, false

后端Lua

获取怪物的伤害是哪个命令

前端Lua

通用提示框

前端Lua

local t = {} for i = 1, 10, 1 do local nimg = "res/private/gui_edit/CheckBox_Normal.png" local pimg = "res/private/gui_edit/CheckBox_Press.png" t[i] = GUI:CheckBox_Create(GUI:Attach_LeftBottom(), "checkBox" .. math.random(9999), 100 + i

前端Lua

local ii = 'res/public/1900000657.png' GUI:CheckBox_loadTextureFrontCrossDisabled(t[i], ii) 怎么设置 禁用的图片

后端Lua

--------本源之力+------------------------------------------ function diyattribute.sourcePower(actor) -- 获取各项基础数值 local knifeCutting = getbaseinfo(actor, 51, 215) local cuttingRatio = getbaseinfo(actor, 51, 218) local sourceMagn

前端Lua

SL:RegisterLUAEvent("LUA_EVENT_NPCLAYER_OPENSTATUS", "GUIUtile", function(data) local layer = SL:GetMetaValue("CURRENT_TALK_NPC_LAYER") if layer then GUI:Timeline_Window2(layer) end end) 帮我设计几个其他的动画效果

后端Lua

function diyattribute.sourceCutting(actor) local sourceCutting=getbaseinfo(actor,51,245) addattlist(actor, "本源切割", "+", "3#74#"..sourceCutting) recalcabilitys(actor) end 本源切割+ 解释:对混沌怪物的固定伤害值 -------------刀刀切割+-----------------------------

前端Lua

SL:RegisterLUAEvent("LUA_EVENT_NPCLAYER_OPENSTATUS", "GUIUtile", function(data) local layer = SL:GetMetaValue("CURRENT_TALK_NPC_LAYER") if layer then GUI:Timeline_Window2(layer) end end) 什么意思