TXT语法专家
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前端Lua
if SL:GetMetaValue("GAME_DATA", "NeedResetPosWithChat") then local idList = string.split(SL:GetMetaValue("GAME_DATA", "NeedResetPosWithChat"), "#") for _, id in ipairs(idList) do local i = tonumber(id)
前端Lua
if SL:GetMetaValue("GAME_DATA", "NeedResetPosWithChat") then local idList = string.split(SL:GetMetaValue("GAME_DATA", "NeedResetPosWithChat"), "#") for _, id in ipairs(idList) do local i = tonumber(id)
前端Lua
该怎么修正
后端Lua
------------鞭尸几率%------------------------------ function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","242#" .. specifyTarge
前端Lua
if SL:GetMetaValue("GAME_DATA", "NeedResetPosWithChat") then local idList = string.split(SL:GetMetaValue("GAME_DATA", "NeedResetPosWithChat"), "#") for _, id in ipairs(idList) do local i = tonumber(id)
后端Lua
------------鞭尸几率%------------------------------ function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","242#" .. specifyTarge
后端Lua
------------鞭尸几率%------------------------------ function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","242#" .. specifyTarge
前端Lua
我在GUIUtil文件里面设置的local parent = GUI:Win_FindParent(108) GUI:setVisible(parent, false) 然后脚本在TXT 设置了 login addbutton 108 1 会不会后面的把前面的覆盖了
前端Lua
local parent = GUI:Win_FindParent(108) local t = GUI:ui_delegate(parent) GUI:setVisible(t, false) 为什么不隐藏按钮
前端Lua
隐藏控件
前端Lua
[LUA-print] - "<var>" = { [LUA-print] - "nativeUI" = userdata: 0x1fbd1930 [LUA-print] - } 这个还能打印里面的东西吗
前端Lua
获取主窗口108下面的子节点
前端Lua
if SL:GetMetaValue("GAME_DATA", "NeedResetPosWithChat") then local idList = string.split(SL:GetMetaValue("GAME_DATA", "NeedResetPosWithChat"), "#") for _, id in ipairs(idList) do local i = tonumber(id)
前端Lua