STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
前端Lua

隐藏控件

前端Lua

[LUA-print] - "<var>" = { [LUA-print] - "nativeUI" = userdata: 0x1fbd1930 [LUA-print] - } 这个还能打印里面的东西吗

前端Lua

获取主窗口108下面的子节点

前端Lua

if SL:GetMetaValue("GAME_DATA", "NeedResetPosWithChat") then local idList = string.split(SL:GetMetaValue("GAME_DATA", "NeedResetPosWithChat"), "#") for _, id in ipairs(idList) do local i = tonumber(id)

前端Lua

前段如何删除 txt增加的自定义按钮

后端Lua

我想检测是否穿戴屠龙装备

后端Lua

local playercutting11 = getbaseinfo(actor, 51, 216) --刀刀减伤 local Targetcutting11 = getbaseinfo(Target, 51, 216) if playercutting11 > 0 and Targetcutting11 > 0 then local knifeAndBladeReduction = getbaseinfo(actor, 51, 219) -- 获取减伤数值

后端Lua

local playercutting11 = getbaseinfo(actor, 51, 216) --刀刀减伤 local Targetcutting11 = getbaseinfo(Target, 51, 216) if playercutting11 > 0 and Targetcutting11 > 0 then local knifeAndBladeReduction = getbaseinfo(actor, 51, 219) -- 获取减伤数值

后端Lua

local playercutting11 = getbaseinfo(actor, 51, 216) --刀刀减伤 local Targetcutting11 = getbaseinfo(Target, 51, 216) if playercutting11 > 0 and Targetcutting11 > 0 then local knifeAndBladeReduction = getbaseinfo(actor, 51, 219) -- 获取减伤数值

后端Lua

local playercutting11 = getbaseinfo(actor, 51, 216) --刀刀减伤 local Targetcutting11 = getbaseinfo(Target, 51, 216) if playercutting11 > 0 and Targetcutting11 > 0 then local knifeAndBladeReduction = getbaseinfo(actor, 51, 219) -- 获取减伤数值

后端Lua

local playercutting11 = getbaseinfo(actor, 51, 216) --刀刀减伤 local Targetcutting11 = getbaseinfo(Target, 51, 216) if playercutting11 > 0 and Targetcutting11 > 0 then local knifeAndBladeReduction = getbaseinfo(actor, 51, 219) -- 获取减伤数值

后端Lua

怎么获取转生等级

后端Lua

function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons

后端Lua

function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons

后端Lua

function attack(actor, Target, Hiter) local playercutting = getbaseinfo(actor, 51, 216) --刀刀秒人 humanhp(Target, "-", playercutting) local monsterDamage = getbaseinfo(actor, 51, 215) --刀刀切割 local monster = ismon(Target) if mons