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后端Lua

--------本源之力+------------------------------------------ function diyattribute.sourcePower(actor) -- 获取各项基础数值 local knifeCutting = getbaseinfo(actor, 51, 215) local cuttingRatio = getbaseinfo(actor, 51, 218) local sourceMagn

前端Lua

SL:RegisterLUAEvent("LUA_EVENT_NPCLAYER_OPENSTATUS", "GUIUtile", function(data) local layer = SL:GetMetaValue("CURRENT_TALK_NPC_LAYER") if layer then GUI:Timeline_Window2(layer) end end) 帮我设计几个其他的动画效果

后端Lua

function diyattribute.sourceCutting(actor) local sourceCutting=getbaseinfo(actor,51,245) addattlist(actor, "本源切割", "+", "3#74#"..sourceCutting) recalcabilitys(actor) end 本源切割+ 解释:对混沌怪物的固定伤害值 -------------刀刀切割+-----------------------------

前端Lua

SL:RegisterLUAEvent("LUA_EVENT_NPCLAYER_OPENSTATUS", "GUIUtile", function(data) local layer = SL:GetMetaValue("CURRENT_TALK_NPC_LAYER") if layer then GUI:Timeline_Window2(layer) end end) 什么意思

前端Lua

SL:RegisterLUAEvent("LUA_EVENT_NPCLAYER_OPENSTATUS", "GUIUtile", function(data) local layer = SL:GetMetaValue("CURRENT_TALK_NPC_LAYER") if layer then GUI:Timeline_Window2(layer) end end) 什么以上

后端Lua

function diyattribute.sourceCutting(actor) local sourceCutting=getbaseinfo(actor,51,245) addattlist(actor, "本源切割", "+", "3#74#"..sourceCutting) recalcabilitys(actor) end 本源切割+ 解释:对混沌怪物的固定伤害值 -------------刀刀切割+-----------------------------

前端Lua

SL:RegisterLUAEvent("LUA_EVENT_NPCLAYER_OPENSTATUS", "GUIUtile", function(data) local layer = SL:GetMetaValue("CURRENT_TALK_NPC_LAYER") if layer then -- GUI:Timeline_Window2(layer) GUI:Timeline_FadeTo(layer,5,3) end end)

TXT语法专家

技能强化最高多少重

前端Lua

Timeline_FadeTo(widget, value, time, timelineCB) 怎么用

TXT语法专家

魔法盾有什么作用

前端Lua

GUI:EquipShow_setAutoUpdate(widget) 这个命令是 假如装备数据有变化就会自动刷新吗

前端Lua

ItemShow_updateItem

前端Lua

更新itenshow 数据的函数

后端Lua

function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","203#" .. specifyTargetRate) recalcabilitys(actor) end end

后端Lua

function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","203#" .. specifyTargetRate) recalcabilitys(actor) end end