STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
后端Lua

say界面ITEMBOX怎么设置只能放入时装

TXT语法专家

#IF SMALL J101 1 #ACT MOV J101 1 INC U250 1

TXT语法专家

在线奖励怎么写?

热血江湖Lua

local eqlies = SL:GetValue("EQUIP_POS_DATAS")

热血江湖Lua

前端 帮我写一个获取身上强化+6的装备有几件

前端Lua

local ui, root = GUI:npcUI("shijieditu") -- 获取当前转生等级 local reLevel = SL:GetMetaValue("RELEVEL") or 0 -- 1. 创建半透明黑色背景层 local screenWidth = SL:GetMetaValue("SCREEN_WIDTH") or 1280 local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT") or 720 -- 创建全屏半

前端Lua

--------------------后端 local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量",

前端Lua

SL:print("=========GUI加载成功!") local GUI = GUI function GUI:addfunchhhhhhhhhhhhh() SL:print("打印出的信息") end ---打开npc界面 function GUI:npcUI(uiname) local w ,h = SL:GetMetaValue("SCREEN_WIDTH") ,SL:GetMetaValue("SCREEN_HEIGHT")---获取元变量的宽和高

前端Lua

local ui, root = GUI:npcUI("shijieditu") -- 获取当前转生等级 local reLevel = SL:GetMetaValue("RELEVEL") or 0 local levelRequirements = { {level = 5, button = 1, effect = 1, msgType = 33}, {level = 10, button = 2, effect = 2, msgType = 34}, {lev

前端Lua

SL:print("打开洗练界面") ---------------------前端 local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {

前端Lua

local ui, root = GUI:npcUI("shijieditu") -- 获取当前转生等级 local reLevel = SL:GetMetaValue("RELEVEL") or 0 -- 获取屏幕尺寸 local screenWidth = SL:GetMetaValue("SCREEN_WIDTH") or 1280 local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT") or 720 -- 创建半透明黑色背景层 -

前端Lua

local ui, root = GUI:npcUI("shijieditu") -- 获取当前转生等级 local reLevel = SL:GetMetaValue("RELEVEL") or 0 -- 获取屏幕尺寸 local screenWidth = SL:GetMetaValue("SCREEN_WIDTH") or 1280 local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT") or 720 -- 创建半透明黑色背景层 -

热血江湖Lua

function EquipTipViewModel:UpdateCellView(itemView, originListSize) self._ui = FGUI:ui_delegate(itemView) self._itemData.isShowCount = false ItemUtil:RefreshItemUIByData(self._ui.CommonEquip, self._itemData) ItemUtil:SetEquipArrowTyp

前端Lua

SL:print("=========GUI加载成功!") local GUI = GUI function GUI:addfunchhhhhhhhhhhhh() SL:print("打印出的信息") end ---打开npc界面 function GUI:npcUI(uiname) local w ,h = SL:GetMetaValue("SCREEN_WIDTH") ,SL:GetMetaValue("SCREEN_HEIGHT")---获取元变量的宽和高

前端Lua

GUI:Win_Close, is valid Win