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热血江湖Lua

怎么获取gm权限

后端Lua

---@diagnostic disable: redundant-parameter, undefined-global local cfg = require("Envir/npc配置/切割升级配置.lua") function get_cutting(actor) --获取切割升级自定义变量 local monster = getplayvar(actor, "HUMAN", "切割升级_怪物") return monster end function set_cutt

后端Lua

local result_money = changemoney(actor, 2, "-", next_level.money, "切割升级扣除", true) --扣除元宝 local result_stone = takeitem(actor, "进阶石", next_level.stone, 0, "切割升级扣除") --扣除进阶石 if not result_money or not result_stone then sendcentermsg(act

TXT语法专家

打开人物面板的触发在哪

TXT语法专家

pk值增加或者减少的触发在哪

功能策划

帮我画一个装备回收的界面

TXT语法专家

suittype

前端Lua

] 物品索引:10354 [LUA-print] Values = table: 0x27220300 [LUA-print] Where = -1 [LUA-print] ExtendInfo = table: 0x27220848 [LUA-print] Dura = 60000 [LUA-print] DuraMax = 60000 [LUA-print] AddValues = table: 0x272203f0 [LUA-print] MakeIndex =

前端Lua

物品索引:10348 [LUA-print] Values = table: 0x26d21350 [LUA-print] StdMode = 42 [LUA-print] ExtendInfo = table: 0x26d23c68 [LUA-print] Dura = 60000 [LUA-print] ExAbil = table: 0x26d23cf0 [LUA-print] AddValues = table: 0x26d21548 [LUA-print]

TXT语法专家

设置怪物必爆怎么做

前端Lua

物品索引:10348 [LUA-print] Values = table: 0x26d21350 [LUA-print] StdMode = 42 [LUA-print] ExtendInfo = table: 0x26d23c68 [LUA-print] Dura = 60000 [LUA-print] ExAbil = table: 0x26d23cf0 [LUA-print] AddValues = table: 0x26d21548 [LUA-print]

前端Lua

物品索引:10348 [LUA-print] Values = table: 0x26d21350 [LUA-print] StdMode = 42 [LUA-print] ExtendInfo = table: 0x26d23c68 [LUA-print] Dura = 60000 [LUA-print] ExAbil = table: 0x26d23cf0 [LUA-print] AddValues = table: 0x26d21548 [LUA-print]

前端Lua

物品索引:10348 [LUA-print] Values = table: 0x26d21350 [LUA-print] StdMode = 42 [LUA-print] ExtendInfo = table: 0x26d23c68 [LUA-print] Dura = 60000 [LUA-print] ExAbil = table: 0x26d23cf0 [LUA-print] AddValues = table: 0x26d21548 [LUA-print]

前端Lua

Bag = {} function Bag.Init(isWin32) -- 网格配置 Bag._ScrollHeight = isWin32 and 214 or 320 -- 容器滚动区域的高度 Bag._PWidth = isWin32 and 338 or 500 -- 容器可见区域 宽 Bag._PHeight = isWin32 and 214 or 320 -- 容器可见区域 高 Bag._IWidth = isWin32 and 42.8 or 62.5 -- item 宽 B

前端Lua

Bag = {} function Bag.Init(isWin32) -- 网格配置 Bag._ScrollHeight = isWin32 and 214 or 320 -- 容器滚动区域的高度 Bag._PWidth = isWin32 and 338 or 500 -- 容器可见区域 宽 Bag._PHeight = isWin32 and 214 or 320 -- 容器可见区域 高 Bag._IWidth = isWin32 and 42.8 or 62.5 -- item 宽 B