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后端Lua

function main(actor) local str = [[<Img|move=0|reset=1|loadDelay=1|bg=1|img=public_win32/bg_npc_01.png|show=0> <Layout|x=545|y=0|width=80|height=80|link=@exit> <Button|x=546|y=0|nimg=public/1900000510.png|pimg=public/1900000511.png|link=@exit> ]]

后端Lua

开关型技能释放的qf触发在哪里

后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) iniplayvar(actor,'string','HUMAN','消息') iniplayvar(actor,'string','HUMAN','参一') iniplayvar(actor,'string','HUMAN','参二') iniplayvar(actor,'string','HUMAN','参三') iniplayvar(actor,'strin

后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) iniplayvar(actor,'string','HUMAN','消息') iniplayvar(actor,'string','HUMAN','参一') iniplayvar(actor,'string','HUMAN','参二') iniplayvar(actor,'string','HUMAN','参三') ini

前端Lua

local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节

TXT语法专家

[@个人首爆a] #if equal N$个人最大行数 0 #act GetHLCSV ..\QuestDiary\表结构\cfg_06个人首爆.csv 0 N$个人最大行数 dec N$个人最大行数 1 #if #act MOV S$编号母集合 MOV S$ui母集合 mov n$首爆循环 0 while n$首爆循环 < <$STR(N$个人最大行数)> inc n$首爆循环 1 GOTO @个人首爆进度 inc S$编号母集合 <$str(n$首爆循环)>a, endwhile

后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) iniplayvar(actor,'string','HUMAN','消息') iniplayvar(actor,'string','HUMAN','参一') iniplayvar(actor,'string','HUMAN','参二') iniplayvar(actor,'string','HU

TXT语法专家

[@个人首爆a] #if equal N$个人最大行数 0 #act GetHLCSV ..\QuestDiary\表结构\cfg_06个人首爆.csv 0 N$个人最大行数 dec N$个人最大行数 1 #if #act MOV S$编号母集合 MOV S$ui母集合 mov n$首爆循环 0 while n$首爆循环 < <$STR(N$个人最大行数)> inc n$首爆循环 1 GOTO @个人首爆进度 inc S$编号母集合 <$str(n$首爆循环)>a, endwhile

后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) setplayvar(actor,'HUMAN','消息',msgID,1) setplayvar(actor,'HUMAN','参一',param1,1) setplayvar(actor,'HUMAN','参二',param2,1) setplayvar(actor,'HUMAN','参三',pa

前端Lua

local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节

前端Lua

local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节

后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) setplayvar(actor,'HUMAN','玩家',actor,1) setplayvar(actor,'HUMAN','消息',msgID,1) setplayvar(actor,'HUMAN','参一',param1,1) setplayvar(actor,'HUMAN','参二',par

后端Lua

function handlerequest(actor, msgID, param1, param2, param3, str) setplayvar(actor,'HUMAN','玩家',actor,1) setplayvar(actor,'HUMAN','消息',msgID,1) setplayvar(actor,'HUMAN','参一',param1,1) setplayvar(actor,'HUMAN','参二',par

前端Lua

local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节点作为容器 local scen

后端Lua

如果是辅助技能呢