后端Lua
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后端Lua
开关型技能释放的qf触发在哪里
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) iniplayvar(actor,'string','HUMAN','消息') iniplayvar(actor,'string','HUMAN','参一') iniplayvar(actor,'string','HUMAN','参二') iniplayvar(actor,'string','HUMAN','参三') iniplayvar(actor,'strin
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) iniplayvar(actor,'string','HUMAN','消息') iniplayvar(actor,'string','HUMAN','参一') iniplayvar(actor,'string','HUMAN','参二') iniplayvar(actor,'string','HUMAN','参三') ini
前端Lua
local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节
TXT语法专家
[@个人首爆a] #if equal N$个人最大行数 0 #act GetHLCSV ..\QuestDiary\表结构\cfg_06个人首爆.csv 0 N$个人最大行数 dec N$个人最大行数 1 #if #act MOV S$编号母集合 MOV S$ui母集合 mov n$首爆循环 0 while n$首爆循环 < <$STR(N$个人最大行数)> inc n$首爆循环 1 GOTO @个人首爆进度 inc S$编号母集合 <$str(n$首爆循环)>a, endwhile
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) iniplayvar(actor,'string','HUMAN','消息') iniplayvar(actor,'string','HUMAN','参一') iniplayvar(actor,'string','HUMAN','参二') iniplayvar(actor,'string','HU
TXT语法专家
[@个人首爆a] #if equal N$个人最大行数 0 #act GetHLCSV ..\QuestDiary\表结构\cfg_06个人首爆.csv 0 N$个人最大行数 dec N$个人最大行数 1 #if #act MOV S$编号母集合 MOV S$ui母集合 mov n$首爆循环 0 while n$首爆循环 < <$STR(N$个人最大行数)> inc n$首爆循环 1 GOTO @个人首爆进度 inc S$编号母集合 <$str(n$首爆循环)>a, endwhile
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) setplayvar(actor,'HUMAN','消息',msgID,1) setplayvar(actor,'HUMAN','参一',param1,1) setplayvar(actor,'HUMAN','参二',param2,1) setplayvar(actor,'HUMAN','参三',pa
前端Lua
local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节
前端Lua
local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) setplayvar(actor,'HUMAN','玩家',actor,1) setplayvar(actor,'HUMAN','消息',msgID,1) setplayvar(actor,'HUMAN','参一',param1,1) setplayvar(actor,'HUMAN','参二',par
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) setplayvar(actor,'HUMAN','玩家',actor,1) setplayvar(actor,'HUMAN','消息',msgID,1) setplayvar(actor,'HUMAN','参一',param1,1) setplayvar(actor,'HUMAN','参二',par
前端Lua
local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节点作为容器 local scen
后端Lua