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前端Lua

[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1065: in function 'setAnchorPoint' [string "GUILayo

热血江湖Lua

function npc:Lmain() local NpcUi = {} -- cc.Enter() NpcUi.COM = requireFGUI("BaseFGUILayout") NpcUi.cc = class("acb", NpcUi.COM) local ItemUtil = SL:RequireFile("FGUILayout/Item/ItemUtil") local ItemShow = SL:RequireFile("FG

热血江湖Lua

local righttoppanlData = SL:RequireFile("FGUILayout/A_Right/righttoppanlData") 这个是做什么

前端Lua

[LUA-print] LUA ERROR: [string "scripts/GUI/GUI.lua"]:2997: invalid arguments in function 'lua_cocos2dx_ui_LoadingBar_setDirection' [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scripts/main.lua"]:12>

前端Lua

[LUA-print] LUA ERROR: [string "scripts/GUI/GUI.lua"]:2997: invalid arguments in function 'lua_cocos2dx_ui_LoadingBar_setDirection' [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scripts/main.lua"]:12>

热血江湖Lua

local ItemUtil = SL:RequireFile("FGUILayout/Item/ItemUtil") local ItemShow = SL:RequireFile("FGUILayout/Item/ItemShow") 这两个分别负责什么

前端Lua

[LUA-print] LUA ERROR: [string "scripts/GUI/GUI.lua"]:2997: invalid arguments in function 'lua_cocos2dx_ui_LoadingBar_setDirection' [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scripts/main.lua"]:12>

前端Lua

[LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:3034: in function 'LoadingBar_setPercent' [strin

前端Lua

[LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:3034: in function 'LoadingBar_setPercent' [strin

前端Lua

local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节

结构策划

迷失版本

前端Lua

if GUI:Win_IsNotNull(ui["Button_5"]) then GUI:addOnClickEvent(ui["Button_5"], function() SL:print("点击Button_5触发特效") GUI:delayTouchEnabled(ui["Button_5"], 0.2) GUI:Win_CloseAll()

后端Lua

magselffunc也没有触发

后端Lua

我把技能改成非开关型技能,在beginmagic里面也可捕获触发,但是开关型技能自动释放之后,捕捉不到

前端Lua

local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节