后端Lua
全部技术档案
前端Lua
-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni
前端Lua
-- server.lua local luosha_server = {} -- 装备定义 local EQUIPMENTS = { {id = 51433, name = "【禁忌ミ魂器】·罗刹骨", prob = 50, desc = "略有聪慧,但威力不俗。"}, {id = 51434, name = "【神级ミ魂器】·罗刹骨", prob = 30, desc = "锻造精良,蕴含修罗战意。"}, {id = 51435, name = "【至尊ミ魂器】·罗
前端Lua
-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni
前端Lua
-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni
前端Lua
function ItemTips.AddFrameEffect(parent, itemDescs, itemData) -- SL:print("========") -- SL:print("====||||||||", parent, type(parent), itemDescs) -- SL:dump(parent) -- 特效根据配置宽高进行缩放 local function animScale(anim)
前端Lua
-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni
后端Lua
-- server.lua local luosha_server = {} -- 装备定义 local EQUIPMENTS = { {id = 51433, name = "【禁忌ミ魂器】·罗刹骨", prob = 50, desc = "略有聪慧,但威力不俗。"}, {id = 51434, name = "【神级ミ魂器】·罗刹骨", prob = 30, desc = "锻造精良,蕴含修罗战意。"}, {id = 51435, name = "【至尊ミ魂器】·罗
后端Lua
callscript要加载QuestDiary下的 货币记录文件夹 的 货币显示.txt 里面的@货币显示QM 怎么写
后端Lua
引擎最多能用多少个u变量
后端Lua
后端lua怎么调用TXT的 CALL文件内容
TXT语法专家
怎么通过脚本把聚灵珠经验加满
前端Lua
if not data or not itemData then return end -- SL:dump(panelInsertIndex) if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() if not ItemTips._PList then ItemTips._PList = GUI:L
后端Lua
装备附加属性要怎么去写
前端Lua