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后端Lua

-- server.lua local luosha_server = {} -- 装备定义 local EQUIPMENTS = { {id = 51433, name = "【禁忌ミ魂器】·罗刹骨", prob = 50, desc = "略有聪慧,但威力不俗。"}, {id = 51434, name = "【神级ミ魂器】·罗刹骨", prob = 30, desc = "锻造精良,蕴含修罗战意。"}, {id = 51435, name = "【至尊ミ魂器】·罗

前端Lua

-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni

前端Lua

-- server.lua local luosha_server = {} -- 装备定义 local EQUIPMENTS = { {id = 51433, name = "【禁忌ミ魂器】·罗刹骨", prob = 50, desc = "略有聪慧,但威力不俗。"}, {id = 51434, name = "【神级ミ魂器】·罗刹骨", prob = 30, desc = "锻造精良,蕴含修罗战意。"}, {id = 51435, name = "【至尊ミ魂器】·罗

前端Lua

-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni

前端Lua

-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni

前端Lua

function ItemTips.AddFrameEffect(parent, itemDescs, itemData) -- SL:print("========") -- SL:print("====||||||||", parent, type(parent), itemDescs) -- SL:dump(parent) -- 特效根据配置宽高进行缩放 local function animScale(anim)

前端Lua

-- client.lua local luosha_client = {} function luosha_client.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then luosha_client.parent = lib:openwin(param1, ni

后端Lua

-- server.lua local luosha_server = {} -- 装备定义 local EQUIPMENTS = { {id = 51433, name = "【禁忌ミ魂器】·罗刹骨", prob = 50, desc = "略有聪慧,但威力不俗。"}, {id = 51434, name = "【神级ミ魂器】·罗刹骨", prob = 30, desc = "锻造精良,蕴含修罗战意。"}, {id = 51435, name = "【至尊ミ魂器】·罗

后端Lua

callscript要加载QuestDiary下的 货币记录文件夹 的 货币显示.txt 里面的@货币显示QM 怎么写

后端Lua

引擎最多能用多少个u变量

后端Lua

后端lua怎么调用TXT的 CALL文件内容

TXT语法专家

怎么通过脚本把聚灵珠经验加满

前端Lua

if not data or not itemData then return end -- SL:dump(panelInsertIndex) if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() if not ItemTips._PList then ItemTips._PList = GUI:L

后端Lua

装备附加属性要怎么去写

前端Lua

前端获取个人标识的是那个命令