后端Lua
全部技术档案
前端Lua
获取服务器自定义变量
后端Lua
local npc = {} npc.table = { [1] = { [1] = { equalshow = { "木剑", "屠龙", "木剑", "木剑", "木剑", "木剑", "木剑" }, condition = "免费", money = 1, btname = "幽冥洞穴" }, [2] = { equalshow = { "木剑", "木剑", "井中月", "木剑", "木剑", "木剑", "木剑" }, condition =
后端Lua
function playmapmove(actor, btparameter) release_print(btparameter,"/////") local btn = "" local btpr = tonumber(btparameter) local select1_btn1 = btpr == 1 and 251 or 255 local select1_btn2 = btpr == 2 and 251 or 255 local se
后端Lua
function playmapmove(actor, btparameter) release_print(btparameter,"/////") local btn = "" local btpr = tonumber(btparameter) local select1_btn1 = btpr == 1 and 251 or 255 local select1_btn2 = btpr == 2 and 251 or 255 local se
后端Lua
for k, v in ipairs(npc.table[btpr]) do local xPos = 223 + (k - 1) * 136 release_print(v.btname,"]]]]]",k) btn = btn .. string.format([[ <Button|x = %d|y=138|size=18|color=255|nimg=public/1900000662.png|text=%s|link=@bt
后端Lua
function playmapmove(actor, btparameter) release_print(btparameter,"/////") local btn = "" local btpr = tonumber(btparameter) local select1_btn1 = btpr == 1 and 251 or 255 local select1_btn2 = btpr == 2 and 251 or 255 local se
后端Lua
function playmapmove(actor, btparameter) release_print(btparameter,"/////") local btn = "" local btpr = tonumber(btparameter) local select1_btn1 = btpr == 1 and 251 or 255 local select1_btn2 = btpr == 2 and 251 or 255 local se
后端Lua
获取项链的idx
后端Lua
function playmapmove(actor, btparameter) release_print(btparameter,"/////") local btpr = tonumber(btparameter) local select1_btn1 = btpr == 1 and 251 or 255 local select1_btn2 = btpr == 2 and 251 or 255 local select1_btn3 = btpr =
后端Lua
为什么yo用G500
后端Lua
G 数字型全局变量.重启服务器保存.1000个(G0 - G999) (超过499为自定义全局变量) 用这个变量和globalinfo(3)判断新区合区当晚(20:00~21:00)老区每天攻沙这两个区怎么写这个G变量在哪里有
后端Lua
function playmapmove(actor, btparameter) release_print(btparameter,"/////") local btpr = tonumber(btparameter) local select_btn1 = btparameter == 1 and 251 or 255 local select_btn2 = btparameter == 2 and 251 or 255 local select_bt
前端Lua
设置控件在最上层
后端Lua