前端Lua
全部技术档案
前端Lua
SL:RegisterLUAEvent("LUA_EVENT_NPCLAYER_OPENSTATUS", "GUIUtile", function(data) local layer = SL:GetMetaValue("CURRENT_TALK_NPC_LAYER") if layer then GUI:Timeline_Window2(layer) end end) 什么以上
后端Lua
function diyattribute.sourceCutting(actor) local sourceCutting=getbaseinfo(actor,51,245) addattlist(actor, "本源切割", "+", "3#74#"..sourceCutting) recalcabilitys(actor) end 本源切割+ 解释:对混沌怪物的固定伤害值 -------------刀刀切割+-----------------------------
前端Lua
SL:RegisterLUAEvent("LUA_EVENT_NPCLAYER_OPENSTATUS", "GUIUtile", function(data) local layer = SL:GetMetaValue("CURRENT_TALK_NPC_LAYER") if layer then -- GUI:Timeline_Window2(layer) GUI:Timeline_FadeTo(layer,5,3) end end)
TXT语法专家
技能强化最高多少重
前端Lua
Timeline_FadeTo(widget, value, time, timelineCB) 怎么用
TXT语法专家
魔法盾有什么作用
前端Lua
GUI:EquipShow_setAutoUpdate(widget) 这个命令是 假如装备数据有变化就会自动刷新吗
前端Lua
ItemShow_updateItem
前端Lua
更新itenshow 数据的函数
后端Lua
function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","203#" .. specifyTargetRate) recalcabilitys(actor) end end
后端Lua
function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","203#" .. specifyTargetRate) recalcabilitys(actor) end end
前端Lua
GUI:addOnClickEvent(MainProperty._ui.Button_voice, function() local value27 = SL:GetMetaValue("SETTING_ENABLED", 27) or 0 local value52 = SL:GetMetaValue("SETTING_ENABLED", 52) or 0 local enable = value27 > 0 and value52 > 0
后端Lua
function diyattribute.corpseWhippingChance(actor) local specifyTargetRate = getbaseinfo(actor, 51, 242) if specifyTargetRate > 0 then addattlist(actor, "鞭尸几率", "+","203#" .. specifyTargetRate) recalcabilitys(actor) end end
后端Lua