前端Lua
全部技术档案
后端Lua
local config = { [0] = '神之佩lv.0', [1] = '神之佩lv.1', [2] = '神之佩lv.2', [3] = '神之佩lv.3', [4] = '神之佩lv.4', [5] = '神之佩lv.5', [6] = '神之佩lv.6', [7] = '神之佩lv.7', [8] = '神之佩lv.8', [9] = '神之佩lv.9', [10] = '神
前端Lua
local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4) SL:print("===== 转生界面打开 =====") lib:Require(param1, function(state) if state then if param1 then zhuansheng.parent = lib:o
前端Lua
-- 检查Effect_17到Effect_21是否全部显示 local allEffectsVisible = true for i = 17, 21 do local effectName = "Effect_" .. i if GUI:Win_IsNotNull(ui[effectName]) then if not GUI:isVisible(ui[effectName]) then
后端Lua
function main(actor) local config = { [0] = '神之佩lv.0', [1] = '神之佩lv.1', [2] = '神之佩lv.2', [3] = '神之佩lv.3', [4] = '神之佩lv.4', [5] = '神之佩lv.5', [6] = '神之佩lv.6', [7] = '神之佩lv.7', [8] = '神之佩lv.8', [9] =
TXT语法专家
红点系统支持 个人自定义变量吗 <$human>
前端Lua
itemshow可以通过物品唯一id来显示装备吗,然后将装备的附加属性也更新到前端
前端Lua
itemshow可以通过物品唯一id来显示装备吗
后端Lua
获取身上1号位置装备名称
TXT语法专家
#if #act CLEARDELAYGOTO DelayCall 100 @安全复活 [@安全复活倒计时] #if #say <Img|x=362.0|y=229.0|esc=0|bg=1|hideMain=1|move=0|reset=1|img=public/1900000600.png> <Text|x=510.0|y=253.0|outlinecolor=0|size=16|color=251|outline=2|text=你被【<$CURRRTARGETNAME>】杀死了!> <CO
后端Lua
[2026-02-24 10:46:46:215] LuaNPC:系统控制 ID:999999999 执行 time_fen player:系统控制 耗时:125; NpcThreadId: 5264, CurPlayThreadId: 5264 [2026-02-24 10:46:58:993] LuaNPC:郎郁闷的莫妮卡 ID:999999999 执行 login player:郎郁闷的莫妮卡 耗时:250; NpcThreadId: 5264, CurPlayThreadId: 526
后端Lua
获取身上装备名称
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} local function networkCB(msgID, p1 ,p2 ,p3 ,msgData)
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} local function networkCB(msgID, p1 ,p2 ,p3 ,msgData)
前端Lua