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后端Lua

function killplay(actor, player) delbuff(player, 10001) local var = getplaydef(actor, "u10") or 0 local attackingSand = castleinfo(5) if attackingSand ~= true then ---检测玩家是否在攻沙 if checktitle(player, "狂暴之力") then c

后端Lua

function killplay(actor, player) delbuff(player, 10001) local var = getplaydef(actor, "u10") or 0 local attackingSand = castleinfo(5) if attackingSand ~= true then ---检测玩家是否在攻沙 if checktitle(player, "狂暴之力") then c

后端Lua

iniplayvar详细讲解

后端Lua

删除身上1号部位装备的接口

后端Lua

拿掉身上1号部位装备的接口

后端Lua

sorthumvar详细讲解

后端Lua

local a = {name = '张三'} funtction main(actor ) local b = a.name local str = [[<Img|move=0|reset=1|show=0|loadDelay=1|bg=1|img=public_win32/bg_npc_01.png> <Layout|x=545|y=0|width=80|height=80|link=@exit> <Button|x=546|y=0|pimg=public/19

后端Lua

str = [[<Img|img=xixi/yidalu/yupeidashi/1.png|esc=1|reset=1|loadDelay=0|bg=1|show=04|move=0> <Layout|x=502.0|y=8.0|width=80|height=80|link=@exit> <Button|x=502.0|y=10.0|nimg=public/1900000510.png|pimg=public/1900000511.png|link=@exit> <ItemShow|x=11

后端Lua

[2026/3/13 14:44:11] CallLua1 Func:kf_jr 2 luaErr:.\Envir\Market_Def\lua脚本npc/土城/跨服争霸-3.lua:18: attempt to index global 'Main' (a nil value) stack traceback: .\Envir\Market_Def\lua脚本npc/土城/跨服争霸-3.lua:18: in function <.\Envir\Market_Def\lua脚本npc/土城/跨

后端Lua

local config = { ['神之佩lv.0'] = { nextname = '神之佩lv.1' , money = 5000 , }, ['神之佩lv.1'] = { nextname = '神之佩lv.2' , money = 10000 , }, ['神之佩lv.2'] = { nextname = '神之佩lv.3' , money = 20000 , }, ['神之佩l

前端Lua

local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "

前端Lua

local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "

后端Lua

跨服沙巴克人物名字旁边的显示在哪里调

前端Lua

if GUI:Win_IsNull(ui["Text_10"]) then SL:print(" ui.Text_10 不存在") else GUI:Text_setString(ui["Text_10"], "(+" .. att6..")" ) SL:print(" 设置人物忽视防御成功") end if GUI:Win_IsNull(ui["Text_8"]) then SL:print(" ui.Text_8

后端Lua

local config = { [0] = '神之佩lv.0', [1] = '神之佩lv.1', [2] = '神之佩lv.2', [3] = '神之佩lv.3', [4] = '神之佩lv.4', [5] = '神之佩lv.5', [6] = '神之佩lv.6', [7] = '神之佩lv.7', [8] = '神之佩lv.8', [9] = '神之佩lv.9', [10] = '神