前端Lua
前端Lua
前端Lua
[LUA-print] - "<var>" = { [LUA-print] - 1 = { [LUA-print] - "frameOrder" = 1 [LUA-print] - "height" = 0 [LUA-print] - "id" = 0 [LUA-print] - "tag" = 1 [LUA-print] - "text" = "<[复活龙珠
前端Lua
local topDescs = itemDescs.top_desc 什么意思
前端Lua
if topDescs then removeLastLine() ItemTips.PushItem(contentPanel, ItemTips.CreateIntervalPanel(contentPanel, _DefaultSpace / 2)) pushDescItem(topDescs, 1) local lastItem = GUI:getChildByTag(contentPanel, ItemTips.itemC
前端Lua
function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.item
前端Lua
maxWidth = math.max(maxWidth, GUI:getContentSize(r_name).width) 意思
前端Lua
function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.item
前端Lua
function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.item
前端Lua
[LUA-print] - "<var>" = { [LUA-print] - "AddValues" = { [LUA-print] - 1 = { [LUA-print] - "Id" = 18 [LUA-print] - "Value" = 1 [LUA-print] - } [LUA-print] - 2 = { [LUA-print] - "Id"
前端Lua
ItemTips = {} local screenW = SL:GetMetaValue("SCREEN_WIDTH") local screenH = SL:GetMetaValue("SCREEN_HEIGHT") local ItemFrom = SL:GetMetaValue("ITEMFROMUI_ENUM") local FormHero = { [ItemFrom.HERO_EQUIP] = true, [ItemFrom.HERO_BAG] = true,
前端Lua
鼠标移动到物品上 修改现有的tips背景图片
前端Lua
local t = {name = '井中月',path ='res/public_win32/bg_npc_01.png'} local ListBg = ItemTips.AddTipLayout(ItemTips._PList, "ListBg" .. _PanelNum) if t.name == itemData.name then GUI:Layout_setBackGroundImage(ListBg,t.path) end
前端Lua
ItemTips = {} local screenW = SL:GetMetaValue("SCREEN_WIDTH") local screenH = SL:GetMetaValue("SCREEN_HEIGHT") local ItemFrom = SL:GetMetaValue("ITEMFROMUI_ENUM") local FormHero = { [ItemFrom.HERO_EQUIP] = true, [ItemFrom.HERO_BAG] = true,
前端Lua
function ItemTips.AddTipLayout(parent, name) local node = GUI:Widget_Create(parent, "widget_" .. name, 0, 0) GUI:LoadExport(node, "item/item_tips") local ui = GUI:ui_delegate(node) local tipsPanel = ui.tipsLayout
前端Lua