后端Lua
全部技术档案
后端Lua
输入框
后端Lua
function player:addtitle(name) confertitle(self.actor,name) return self end me:addtitle(config[zslv].name) 是这样调用的吗
后端Lua
function player:addtitle(name) confertitle(self.actor,name) return self end me:setzhuansheng('1') 这样调用对吗
后端Lua
function player:getzhuansheng() local zslv = getbaseinfo(self.actor,39) return zslv end function player:getzhuansheng() local zslv = getbaseinfo(self.actor,39) return self end 有区别吗
后端Lua
function kf_hyd(actor) local msg = "" if not checkkuafu(actor) then return false end local map_id = getbaseinfo(actor, 3) local map_name = getmapname(map_id) if string.find(map_name, "外") then changemoney(acto
后端Lua
function kf_hyd(actor) local msg = "" if not checkkuafu(actor) then return false end local map_id = getbaseinfo(actor, 3) local map_name = getmapname(map_id) if string.find(map_name, "外") then changemoney(acto
后端Lua
local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 20 then p(buttonName .. " 抽取成功") return true else p(buttonName .. " 抽取
后端Lua
function kf_hyd(actor) local msg = "" if not checkkuafu(actor) then return false end local map_id = getbaseinfo(actor, 3) local map_name = getmapname(map_id) if string.find(map_name, "外") then changemoney(acto
后端Lua
local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 20 then p(buttonName .. " 抽取成功") return true else p(buttonName .. " 抽取
后端Lua
获取当前时间 怎么获取
后端Lua
local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 25 then p(buttonName .. " 抽取成功") -- 修正:使用p return true else p(buttonNam
后端Lua
local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 25 then p(buttonName .. " 抽取成功") -- 修正:使用p return true else p(buttonNam
前端Lua
local qingxukezhan = {} function qingxukezhan.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then qingxukezhan.parent = lib:openwin(param1, nil, true, param4) o
后端Lua