后端Lua
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前端Lua
local qingxukezhan = {} function qingxukezhan.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then qingxukezhan.parent = lib:openwin(param1, nil, true, param4) o
后端Lua
sorthumvar("U2", 0, 1, 5)打印显示正确吗 [2026/3/14 15:45:37] Print:榜,1,,
后端Lua
local ranking = sorthumvar("U2", 0, 1, 5) --变量排序 sendcentermsg(actor, 180, 0, type(ranking), 0, 3)为什么返回的类型是string
后端Lua
玩家登录触发函数写在哪里
后端Lua
if arg2 == 6 then -- 检测所有变量是否达到500,并为未达标的变量补足属性和扣除材料 local maxLevel = 500 local itemMap = { ["U37"] = {itemName = "封印の情绪I", attId = 202, valuePerLevel = 20}, ["U38"] = {itemName = "封印の情绪Il", attId = 1,
后端Lua
local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 25 then p(buttonName .. " 抽取成功") -- 修正:使用p return true else p(buttonNam
后端Lua
local config = { [0] = {name = '一重转生', level = 48 , money = 1, moneynum = 100000, cailiao = '转生丹' , cailiaonum = 10 , delname = '' , beigong = '0' , nextbeigong = '0.2' }, [1] = {name = '二重转生', level = 50 , money
后端Lua
local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 25 then p(buttonName .. " 抽取成功") return true else p(buttonName .. " 抽取失
TXT语法专家
ADDATTLIST 时装属性组1 = 0#4#5|1#6#5|2#8#5|3#30#10|3#200#5|3#75#500 是什么意思
TXT语法专家
ADDATTLIST 时装属性组1 = 0#4#5|1#6#5|2#8#5|3#30#10|3#200#5|3#75#500
TXT语法专家
0#4#10|1#6#10|2#8#10|3#30#20|3#200#10|3#75#1000
前端Lua
我要设置组件在基础容器中能滑动是在gui编辑器里调还是要写代码
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua