后端Lua
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后端Lua
--------(指定目标)爆率+% +++------------------------------------------ function diyattribute.specifyTheTargetExplosionRate (actor) local playerattackTheDemonPath1= getbaseinfo(actor, 51, 203) local playerattackTheDemonPath2 = getbaseinfo(actor, 51,
后端Lua
--------(指定目标)爆率+% +++------------------------------------------ function diyattribute.specifyTheTargetExplosionRate (actor) local playerattackTheDemonPath1= getbaseinfo(actor, 51, 203) local playerattackTheDemonPath2 = getbaseinfo(actor, 51,
后端Lua
--------(指定目标)爆率+% +++------------------------------------------ function diyattribute.specifyTheTargetExplosionRate (actor) local playerattackTheDemonPath1= getbaseinfo(actor, 51, 203) local playerattackTheDemonPath2 = getbaseinfo(actor, 51,
前端Lua
local ui = {} function ui.init(parent) -- Create Node local Node = GUI:Node_Create(parent, "Node", 0.00, 0.00) GUI:setChineseName(Node, "主界面操作节点") GUI:setAnchorPoint(Node, 0.50, 0.50) GUI:setTag(Node, -1) -- Create Panel_bg local Panel_bg = G
前端Lua
这段代码放在哪里执行
前端Lua
想点击主界面音量按钮 修改GUIExport里面main的main_property_win32.lua文件 来修改按钮图片
TXT语法专家
CHANGECUSTOMITEMVALUE 14 0 + 3000 0
后端Lua
--------最终防御值+%+% +------------------------------------------ function diyattribute.finalDefenseValue(actor) local physicalDefense = getbaseinfo(actor, 51, 233) local magicDefense = getbaseinfo(actor, 51, 234) local allAttrPercen
前端Lua
local Button_voice = GUI:Button_Create(Panel_act, "Button_voice", 156.00, 68.00, "res/private/main-win32/00000037.png") GUI:Button_loadTexturePressed(Button_voice, "res/private/main-win32/00000037a.png") GUI:Button_loadTextureDisabled(Button_voice,
前端Lua
local Button_voice = GUI:Button_Create(Panel_act, "Button_voice", 156.00, 68.00, "res/private/main-win32/00000037.png") GUI:Button_loadTexturePressed(Button_voice, "res/private/main-win32/00000037a.png") GUI:Button_loadTextureDisabled(Button_voice,
后端Lua
--------最终生命值+% +------------------------------------------ function diyattribute.finalHealthValue(actor) local finalHealthValue = getbaseinfo(actor, 51, 238) local independentHealthValue = getbaseinfo(actor, 51, 235) local hp = getbaseinfo(
后端Lua
--------独立防御值+------------------------------------------ function diyattribute.independentDefenseValue(actor) local independentAttackPower = getbaseinfo(actor, 51, 237) local physicalDefense = getbaseinfo(actor,51,233) local magicDefens
前端Lua
"<font color='%s'>%s:%s</font><br>" 把这个按下面格式改 "<font color='%s' size='%s'><outline color = '#000000' size = '2'>%s</outline></font>"
前端Lua