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前端Lua

local ani = GUI:Animation_Create() local pSize = {width = 0, height = 0} for i = data.beginNum, data.beginNum + data.count - 1 do local path = string.format("res/private/mhp_ui_win32/%s%s.png", prefix, i) SL:Print(path)

前端Lua

LUA_EVENT_PLAY_MAGICBALL_EFFECT

前端Lua

LUA_EVENT_PLAY_MAGICBALL_EFFECT.type

前端Lua

data.type 在哪改

前端Lua

SL:IsFileExist(path)

前端Lua

SL:Print()

前端Lua

-- 脚本添加魔血球动画 function MainProperty.OnPlayMagicBallEffect(data) local prefixL = {"hp_", "mp_", "fhp_"} local tagList = {"HPSFX", "MPSFX", "FHPSFX"} if data.type < 0 or data.type > 2 or data.count < 0 or data.interval < 0 then retu

前端Lua

-- 脚本添加魔血球动画 function MainProperty.OnPlayMagicBallEffect(data) local prefixL = {"hp_", "mp_", "fhp_"} local tagList = {"HPSFX", "MPSFX", "FHPSFX"} if data.type < 0 or data.type > 2 or data.count < 0 or data.interval < 0 then retu

前端Lua

data.type 在哪被修改的

前端Lua

function MainProperty.OnPlayMagicBallEffect(data)

前端Lua

GUI:Animation_setDelayPerUnit(ani, timeval) GUI:Animation_setLoops(ani, 1) GUI:Animation_setRestoreOriginalFrame(ani, true)

前端Lua

for i = data.beginNum, data.beginNum + data.count - 1 do local path = string.format("res/private/mhp_ui_win32/%s%s.png", prefix, i) if SL:IsFileExist(path) then local sp = GUI:Sprite_Create(-1, "sp", 0, 0, path)

前端Lua

if SL:IsFileExist(path) then local sp = GUI:Sprite_Create(-1, "sp", 0, 0, path) pSize = GUI:getContentSize(sp) GUI:Animation_addSpriteFrame(ani, GUI:Sprite_getSpriteFrame(sp)) end

前端Lua

如何做一个切换地图 屏幕上显示出地图名的淡入淡出效果的文字

前端Lua

MainProperty.OnPlayMagicBallEffect(LUA_EVENT_PLAY_MAGICBALL_EFFECT)