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后端Lua

[2026-04-17 03:18:22] lua.GetStr参数错误 参数1:[0] 参数2:[8078833484776] 参数3:[]

TXT语法专家

[2026-04-17 03:18:22] lua.GetStr参数错误 参数1:[0] 参数2:[8078833484776] 参数3:[]

TXT语法专家

; 活动提示 #AutoRun NPC RunOnDay 02:08:00 @execute_day20_30_kf ; 活动结束, #AutoRun NPC RunOnDay 02:13:00 @execute_day21_00_kf ; 活动提示 #AutoRun NPC RunOnDay 02:14:00 @execute_day20_30_kf ; 活动结束, #AutoRun NPC RunOnDay 02:19:00 @execute_day21_00_kf ; 活动提示 #A

TXT语法专家

; 活动提示 #AutoRun NPC RunOnDay 02:08:00 @execute_day20_30_kf ; 活动结束, #AutoRun NPC RunOnDay 02:13:00 @execute_day21_00_kf ; 活动提示 #AutoRun NPC RunOnDay 02:14:00 @execute_day20_30_kf ; 活动结束, #AutoRun NPC RunOnDay 02:19:00 @execute_day21_00_kf ; 活动提示 #A

TXT语法专家

#AutoRun NPC RunOnDay 02:08:00 @execute_day20_30_kf ; 活动结束, #AutoRun NPC RunOnDay 02:13:00 @execute_day21_00_kf ; 活动提示 #AutoRun NPC RunOnDay 02:14:00 @execute_day20_30_kf ; 活动结束, #AutoRun NPC RunOnDay 02:19:00 @execute_day21_00_kf ; 活动提示 #AutoRun

后端Lua

local name = GMLib:getItemStdInfo(self.sendData[k][key],1) if GMLib:checkItem(actor,name) then GMLib:takeItem(actor,name.."#1", "终极回收")

前端Lua

local var = self.sendData[k] 接下来怎么判断var里面的数据都等于1

前端Lua

ZhongJiTuJian = {} local _cfg = Util:requireCfg("ZhongJiTuJian") function ZhongJiTuJian:init() self.RedList = {} --子模块红点存贮 EventManager:add(EventCfg.RED_POINT, Handler(self, self.OnRedShow), self) end function ZhongJiTuJian:main(npcD

前端Lua

local Text_2 = GUI:Text_Create(Button_1, "Text_2"..i, 85, 19, 16, "#ffffff", string.format("%d/1",data[self.select][i])) 这个是128行

前端Lua

[LUA-print] [01:58:13-846] stack traceback: [string "scripts/main.lua"]: in function '__index' [string "GUILayout/custom/module/ZhongJiTuJian.lua"]:128: in function 'updateUI' [string "GUILayout/custom/module/ZhongJiTuJian.lua

前端Lua

[LUA-print] [01:55:11-007] LUA ERROR: target is nil value [LUA-print] [01:55:11-007] stack traceback: [string "scripts/GUI/GUI.lua"]: in function '' [string "scripts/GUI/GUI.lua"]: in function 'Button_setTitleColor' [string "l

后端Lua

function ZhongJiTuJian:undatevar(actor) self.sendData = GMLib:varToTable(actor, varName) for k=1 ,3 do for i = 1,#_cfg[k].idx do self.sendData[k][i] = self.sendData[k][i] or 0 end end print(tbl2json

前端Lua

LUA ERROR: [string "scripts/GUI/GUI.lua"]:5456: attempt to index local 'data' (a number value) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function '__index' [string "scripts/GUI/GUI.lua"]:5456: in function 'Equip

前端Lua

PlayerBaseAtt = {}----角色面板 时装 PlayerBaseAtt._ui = nil -- -- 头盔和斗笠分离出格子 需要对应相应装备位置 -- PlayerBaseAtt.realUIPos = { -- -- [GUIDefine.EquipPosUI.Equip_Type_Super_Dress] = 1017, -- -- [GUIDefine.EquipPosUI.Equip_Type_Super_Weapon] = 1018, --

解密底层__[新三端]

老三端如何更新到新三端