前端Lua
全部技术档案
前端Lua
[C]: in function 'pcall' [string "GUILayout/custom/util/Util.lua"]:56: in function 'NewPcall' [string "GUILayout/custom/net/NetMessage.lua"]:22: in function <[string "GUILayout/custom/net/NetMessage.lua"]:15> [string "scripts/
前端Lua
function lib:createitemlist(winid, data, interval, hide_bg, has_eff, default_color, dataitem, has_opc_parent, effectid, item_bg_path, not_scale, omit_val, count_color) local check = winid and type(data) == "table" and true or false local
前端Lua
local setData = { [1] = {setData.index = 10174 ,setData.look = true,setData.bgVisible = false,setData.count = 1 ,setData.color = 225 }, [2] = {setData.index = 10174 ,setData.look = true,setData.bgVisible = false,setData.count = 1 ,setData.col
前端Lua
if GUI:getDescription(winid) == "Layout" then local layout = {} layout.dir = 2 layout.addDir = 2 layout.gap = { x = interval and interval or 20 } layout.sortfunc = function(lists) table.sort(lists, function(a, b) return GUI:getTag(a) > GUI:getTag(b)
前端Lua
30-50 以内 除以10 取余数
前端Lua
获取指定父节点下子控件的数量的命令
前端Lua
if GUI:getDescription(winid) == "Layout" and GUI:getChildCount(winid) <= 1 then local layout = {} layout.dir = 2 layout.addDir = 2 layout.gap = { x = interval and interval or 20 } layout.sortfunc = function(lis
前端Lua
if GUI:getDescription(winid) == "Layout" and GUI:getChildrenCount(winid) <= 1 then local layout = {} layout.dir = 2 layout.addDir = 2 layout.gap = { x = interval and interval or 20 } layout.sortfunc = function(
前端Lua
local fourthAnim = GUI:Frames_Create( parent, "FourthFrames", screenWidth / 2, screenHeight / 2, "res/yuding/donghua/c/c", ".png", 1, jieshuzhen, {speed = 80, count = 41, loop =
前端Lua
GUI:getChildrenCount(winid)
前端Lua
if GUI:getDescription(winid) == "Layout" then local layout = {} layout.dir = 2 layout.addDir = 2 layout.gap = { x = interval and interval or 20 } layout.sortfunc = function(lists) table.sort(lists, function(a, b) return GUI:getTag(a) > GUI:getTag(b)
前端Lua
local function show(parent,jieshuzhen,itemshow) local screenWidth = SL:GetMetaValue("SCREEN_WIDTH", 0) local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT", 0) local fourthAnim = GUI:Frames_Create( parent, "FourthFrames",
前端Lua
if GUI:getDescription(winid) == "Layout" then local layout = {} layout.dir = 2 layout.addDir = 2 layout.gap = { x = interval and interval or 20 } layout.sortfunc = function(lists) table.sort(lists, function(a, b) return GUI:getTag(a) > GUI:getTag(b)
后端Lua