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前端Lua

local rongyuchenghao = {} function rongyuchenghao.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then rongyuchenghao.parent = lib:openwin(param1, nil, true, pa

前端Lua

local rongyuchenghao = {} function rongyuchenghao.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then rongyuchenghao.parent = lib:openwin(param1, nil, true, pa

前端Lua

-- 判断是否需要重新排序(当var是8的倍数时) if var >= 8 and var % 8 == 0 then local start_index = math.floor((var - 1) / 8) * 8 + 1 local end_index = math.min(start_index + 7, 22) -- 将已完成的一组放到末尾 for i = start_index, end_ind

前端Lua

local function show(parent,disan,num,...) local tbl = {...} end

前端Lua

local rongyuchenghao = {} function rongyuchenghao.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then rongyuchenghao.parent = lib:openwin(param1, nil, true, pa

后端Lua

如何获取对象信息

前端Lua

写一个脚本 获取本地图所有NPC 然后创建一个列表容器 点击里面的按钮可以移动到本NPC 然后打开NPC

后端Lua

如何获取排行榜第一等级数值

前端Lua

SL:getPlayerNode 接口没有了,新三端用哪个

后端Lua

如何获取排行榜等级

TXT语法专家

如何获取排行榜等级

前端Lua

for i = 23, 44 do local imgName = "Image_" .. i local imgWidget = ui[imgName] if imgWidget then -- 目标等级 = i - 22 (因为 Image_23 对应等级1) local targetLevel = i - 22 if var >= targetLevel then

前端Lua

for i = 23, 44 do local imgName = "Image_" .. i local imgWidget = ui[imgName] if imgWidget then -- 目标等级 = i - 22 (因为 Image_23 对应等级1) local targetLevel = i - 22 if var >= targetLevel then

前端Lua

for i = 23, 44 do local imgName = "Image_" .. i local imgWidget = ui[imgName] if imgWidget then -- 目标等级 = i - 22 (因为 Image_23 对应等级1) local targetLevel = i - 22 if var >= targetLevel then

前端Lua

local function zhuanpan(msgID, msgData) local screenWidth = SL:GetMetaValue("SCREEN_WIDTH", 0) local screenHeight = SL:GetMetaValue("SCREEN_HEIGHT", 0) local parent = GUI:Win_Create("zhuanpan", 0, 0, 0, 0, false, false, true, false,