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热血江湖Lua

function PCComponentEquipPanel:Enter() self:RegisterEvent() self:RefreshScheme() self:RefreshTitle() FGUI:StageEvent_AddListener(self.STAGE_EVENT_COMMON_TIP, self.stageClickHandler) self:RefreshRole() SL:ComponentAttach(SLDefi

TXT语法专家

我说的是面对面交易

TXT语法专家

怎么开启交易系统

热血江湖Lua

.function PCComponentEquipPanel:Enter() self:RegisterEvent() self:RefreshScheme() self:RefreshTitle() FGUI:StageEvent_AddListener(self.STAGE_EVENT_COMMON_TIP, self.stageClickHandler) self:RefreshRole() SL:ComponentAttach(SLDef

后端Lua

local tbl = { -- "abil" 键对应的值也是一个表 ["abil"] = { -- 第一个元素是一个子表 { ["i"] = 3, -- 索引 i 为 0 ["t"] = "[坚定属性]", -- 一个字符串描述 \\<IMG:3>\\词条一:暂无\\词条二:暂无\\词条三:暂无\\词条四:暂无\\词条五:暂无 ["c"] = 253, -- 一个数值

前端Lua

获取父节点

热血江湖Lua

LuaException: Assets/Res/fgui/Lua/FGUI/FGUI.lua:1492: attempt to index a nil value (field 'onClick') stack traceback: Assets/Res/fgui/Lua/FGUI/FGUI.lua:1492: in method 'addOnClickEvent' FGUILayout/Bag_pc/PCComponentEquipPanel:92: in function 'FGUIL

热血江湖Lua

LuaException: Assets/Res/fgui/Lua/FGUI/FGUI.lua:1501: attempt to index a nil value (local 'component') stack traceback: Assets/Res/fgui/Lua/FGUI/FGUI.lua:1501: in method 'setOnClickEvent' FGUILayout/Bag_pc/meili:6: in function 'FGUILayout/Bag_pc/me

热血江湖Lua

LuaException: Assets/Res/fgui/Lua/FGUI/FGUI.lua:1501: attempt to index a nil value (local 'component') stack traceback: Assets/Res/fgui/Lua/FGUI/FGUI.lua:1501: in method 'setOnClickEvent' FGUILayout/Bag_pc/meili:6: in function 'FGUILayout/Bag_pc/me

热血江湖Lua

FGUI:Open("Bag_pc", "meili")打开后边全屏了,我期望它居中保持原始大小

热血江湖Lua

我新添加了一个ui,创建对应ui的lua文件内容如下: local BaseFGUILayout = requireFGUI("BaseFGUILayout") local meili = class("meili", BaseFGUILayout) function meili:Create() self._ui = FGUI:ui_delegate(self.component) end function meili:Enter() end function meili:E

功能策划

设计一个爬塔的功能,我目前是这样想的,首先有个每日奖励每日爬到20层可领取奖励,另外有个爬塔层数奖励谁的层数,根据最大层数进行排名,整个功能总共150层,每10层一个阶段,每个阶段限制爬塔时间,100层以后限制人物对塔内怪物的伤害比,请问这个伤害比怎么设计

热血江湖Lua

LuaException: Assets/Res/fgui/Lua/FGUI/FGUIManager.lua:493: attempt to index a boolean value (local 'mod') stack traceback: Assets/Res/fgui/Lua/FGUI/FGUIManager.lua:493: in function 'FGUI/FGUIManager._BindClass' Assets/Res/fgui/Lua/FGUI/FGUIManager

热血江湖Lua

给出创建代码

热血江湖Lua

可以在代码中给某个组件设置成容器类组件吗?