前端Lua
全部技术档案
前端Lua
function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.itemCount = 0 if not ItemTips._PList then I
前端Lua
function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.itemCount = 0 if not ItemTips._PList then
前端Lua
function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.item
前端Lua
function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.item
前端Lua
[LUA-print] - "" = { [LUA-print] - 1 = { [LUA-print] - "frameOrder" = 1 [LUA-print] - "height" = 0 [LUA-print] - "id" = 0 [LUA-print] - "tag" = 1 [LUA-print] - "text" = "<[复活龙珠]/FCOLOR=253>" [LUA-print] - "width" = 0 [LUA-print] - "x" = 0 [LUA-print]
前端Lua
[LUA-print] - "<var>" = { [LUA-print] - 1 = { [LUA-print] - "frameOrder" = 1 [LUA-print] - "height" = 0 [LUA-print] - "id" = 0 [LUA-print] - "tag" = 1 [LUA-print] - "text" = "<[复活龙珠
前端Lua
local topDescs = itemDescs.top_desc 什么意思
前端Lua
if topDescs then removeLastLine() ItemTips.PushItem(contentPanel, ItemTips.CreateIntervalPanel(contentPanel, _DefaultSpace / 2)) pushDescItem(topDescs, 1) local lastItem = GUI:getChildByTag(contentPanel, ItemTips.itemC
前端Lua
function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.item
前端Lua
maxWidth = math.max(maxWidth, GUI:getContentSize(r_name).width) 意思
前端Lua
function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.item
前端Lua
function ItemTips.CreateEquipPanel(data, itemData, isWear, panelInsertIndex) if not data or not itemData then return end if SL:GetMetaValue("WINPLAYMODE") then isWear = false end ResetDescParam() ItemTips.item
前端Lua
[LUA-print] - "<var>" = { [LUA-print] - "AddValues" = { [LUA-print] - 1 = { [LUA-print] - "Id" = 18 [LUA-print] - "Value" = 1 [LUA-print] - } [LUA-print] - 2 = { [LUA-print] - "Id"
前端Lua