STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
前端Lua

if p2 == 1 then local logg = PlayerSuperEquip.sc logg.rq = GUI:Layout_Create(logg._ui, "bjrq", -608, -8, 601, 532, true) logg.bj = GUI:Image_Create(logg.rq, 'scbj', 482, 0, "res/ds/ds_szjm/01.png") GUI:setTouchEnabled(

前端Lua

if p2 == 1 then local logg = PlayerSuperEquip.sc logg.rq = GUI:Layout_Create(logg._ui, "bjrq", -608, -8, 601, 532, true) logg.bj = GUI:Image_Create(logg.rq, 'scbj', 482, 0, "res/ds/ds_szjm/01.png") GUI:setTouchEnabled(

前端Lua

logg.bk2 = GUI:Image_Create(logg.bj, 'bk2', -50, 9, "res/ds/ds_szjm/03.png") GUI:setTouchEnabled(logg.bk2, true) GUI:setSwallowTouches(logg.bk2, true) GUI:setOpacity(logg.bk2, 0) local circleBg = GUI:Widget_Create(logg

前端Lua

posBtn = isWinMode and {x = -200, y = 15} or {x = -300, y = 300} posBg = isWinMode and {x = -300 - 65, y = 400 + 30} or {x = -300 - 65, y = 300 + 30}

TXT语法专家

绘制血量特效的命令

TXT语法专家

血量特效

前端Lua

function BeStrongUp.refreshBtnPos() local posBtn = nil local posBg = nil local isAlived = SL:GetMetaValue("PET_ALIVE") local isWinMode = SL:GetMetaValue("WINPLAYMODE") if isAlived then posBtn = isWinMode and {x = -370,

前端Lua

if isAlived then posBtn = isWinMode and {x = -370, y = 400} or {x = -370, y = 300} posBg = isWinMode and {x = -370 - 65, y = 400 + 30} or {x = -370 - 65, y = 300 + 30} else posBtn = isWinMode and {x = -300, y = 400}

前端Lua

提升按钮是哪个文件

后端Lua

local t = {} local proxy = {} local mt = { __newindex = proxy -- 指向另一个表 } setmetatable(t, mt) t.newKey = "value" -- 触发 __newindex -- 因为 __newindex 是 proxy 表,所以会执行 proxy.newKey = "value" print(t.newKey) -- 输出: nil(t 本身没有) print(proxy.newKey

前端Lua

为什么我所有的npc界面全都出不来了,前后端也没有报错

前端Lua

SL:print("打开图鉴界面") local npc = {} npc.config = { -- 套装1:烈焰战神 [1] = { name = "烈焰战神", itemsIdx = {50037, 50038, 50039, 50040, 50041}, itemsName = {"屠龙", "骨玉权杖", "裁决之杖", "凝血", "霸者之刃"}, attrs = { {id

TXT语法专家

不掉装备持久度

后端Lua

say里面的text怎么隐藏

解密底层__[新三端]

不是这个请求响应解密,而是新三端前端源码加密脚本文件解密