前端Lua
全部技术档案
前端Lua
if p2 == 1 then local logg = PlayerSuperEquip.sc logg.rq = GUI:Layout_Create(logg._ui, "bjrq", -608, -8, 601, 532, true) logg.bj = GUI:Image_Create(logg.rq, 'scbj', 482, 0, "res/ds/ds_szjm/01.png") GUI:setTouchEnabled(
前端Lua
logg.bk2 = GUI:Image_Create(logg.bj, 'bk2', -50, 9, "res/ds/ds_szjm/03.png") GUI:setTouchEnabled(logg.bk2, true) GUI:setSwallowTouches(logg.bk2, true) GUI:setOpacity(logg.bk2, 0) local circleBg = GUI:Widget_Create(logg
前端Lua
posBtn = isWinMode and {x = -200, y = 15} or {x = -300, y = 300} posBg = isWinMode and {x = -300 - 65, y = 400 + 30} or {x = -300 - 65, y = 300 + 30}
TXT语法专家
绘制血量特效的命令
TXT语法专家
血量特效
前端Lua
function BeStrongUp.refreshBtnPos() local posBtn = nil local posBg = nil local isAlived = SL:GetMetaValue("PET_ALIVE") local isWinMode = SL:GetMetaValue("WINPLAYMODE") if isAlived then posBtn = isWinMode and {x = -370,
前端Lua
if isAlived then posBtn = isWinMode and {x = -370, y = 400} or {x = -370, y = 300} posBg = isWinMode and {x = -370 - 65, y = 400 + 30} or {x = -370 - 65, y = 300 + 30} else posBtn = isWinMode and {x = -300, y = 400}
前端Lua
提升按钮是哪个文件
后端Lua
local t = {} local proxy = {} local mt = { __newindex = proxy -- 指向另一个表 } setmetatable(t, mt) t.newKey = "value" -- 触发 __newindex -- 因为 __newindex 是 proxy 表,所以会执行 proxy.newKey = "value" print(t.newKey) -- 输出: nil(t 本身没有) print(proxy.newKey
前端Lua
为什么我所有的npc界面全都出不来了,前后端也没有报错
前端Lua
SL:print("打开图鉴界面") local npc = {} npc.config = { -- 套装1:烈焰战神 [1] = { name = "烈焰战神", itemsIdx = {50037, 50038, 50039, 50040, 50041}, itemsName = {"屠龙", "骨玉权杖", "裁决之杖", "凝血", "霸者之刃"}, attrs = { {id
TXT语法专家
不掉装备持久度
后端Lua
say里面的text怎么隐藏
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