后端Lua
全部技术档案
后端Lua
FuLiDaTing2 = class("FuLiDaTing2", BaseSystemLogic) function FuLiDaTing2:init() self:initCfg() EventManager:add(EventCfg.pickUpItemEx, handler(self, self.pickUpItem), self)--捡取任意物品后触发 EventManager:add(EventCfg.killMon, handler(self, self
后端Lua
FuLiDaTing2 = class("FuLiDaTing2", BaseSystemLogic) function FuLiDaTing2:init() self:initCfg() EventManager:add(EventCfg.pickUpItemEx, handler(self, self.pickUpItem), self)--捡取任意物品后触发 EventManager:add(EventCfg.killMon, handler(self, self
前端Lua
local EventBus = {} -- 事件监听器存储 local listeners = {} -- 订阅事件 function EventBus:Subscribe(eventName, callback, priority) if not eventName or not callback then SL:Print("错误:事件名称和回调函数不能为空") return false end if not listeners
后端Lua
FuLiDaTing2 = class("FuLiDaTing2", BaseSystemLogic) function FuLiDaTing2:init() self:initCfg() EventManager:add(EventCfg.pickUpItemEx, handler(self, self.pickUpItem), self)--捡取任意物品后触发 EventManager:add(EventCfg.killMon, handler(self, self
前端Lua
那你可以帮我改好吗这个后端还有一个问题就是我的表是这样配的local config = { [1] = { index=1, suitName="11级装备", equip = { [1] = 50112, [2] = 50113, [3] = 50114, [4] = 50115, [5] = 50116, [6] = 50117, [7] = 50118, [8] = 50119, [9] = 50120, [10
前端Lua
这个后端还有一个问题就是我的表是这样配的local config = { [1] = { index=1, suitName="11级装备", equip = { [1] = 50112, [2] = 50113, [3] = 50114, [4] = 50115, [5] = 50116, [6] = 50117, [7] = 50118, [8] = 50119, [9] = 50120, [10] = 50121
前端Lua
FuLiDaTing2 = class("FuLiDaTing2", BaseSystemLogic) function FuLiDaTing2:init() self:initCfg() EventManager:add(EventCfg.pickUpItemEx, handler(self, self.pickUpItem), self)--捡取任意物品后触发 EventManager:add(EventCfg.killMon, handler(self, self
后端Lua
local gztj_data = { ["1"]={["1"]=0,["2"]=0,["3"]=0,["4"]=0,["5"]=0,["6"]=0,["7"]=0,["8"]=0,["9"]=0,["10"]=0}, ["2"]={["1"]=0,["2"]=0,["3"]=0,["4"]=0,["5"]=0,["6"]=0,["7"]=0,["8"]=0,["9"]=0,["10"]=0}, ["3"]={["1"]=0,["2"]=0,["3"]=0,["4"]=0,["5"]=0,["6
TXT语法专家
#if not equal <$cfg_00_GAMECONFIG(<$str(n$行数)>_25)> 3 not equal <$job> <$cfg_00_GAMECONFIG(<$str(n$行数)>_25)> #act break #if not equal <$cfg_00_GAMECONFIG(<$str(n$行数)>_26)> 3 not equal <$GENDER> <$cfg_00_GAMECONFIG(<$str(n$行数)>_26)> #act break #if #
前端Lua
UA-print] [10:09:30-345] ---------------------------------------- [LUA-print] [10:09:30-345] LUA ERROR: target is nil value [LUA-print] [10:09:30-345] stack traceback: [string "scripts/GUI/GUI.lua"]: in function '' [string "scripts/GU
前端Lua
FuLiDaTing2 = Class("FuLiDaTing2", BaseLogic) function FuLiDaTing2:init() self.cName = "福利大厅_新" self._cfg = Util:requireCfg(self.mCfg.clientObjPath) self.curTab = 1 -- 当前按钮 self.curPage =1 --当前页码 self.pageSize = 1 -- 每页1套装备
前端Lua
FuLiDaTing2 = Class("FuLiDaTing2", BaseLogic) function FuLiDaTing2:init() self.cName = "福利大厅_新" self._cfg = Util:requireCfg(self.mCfg.clientObjPath) self.curTab = 1 -- 当前页码 self.curPage =1 self.pageSize = 10 -- 每页显示数量 end func
前端Lua
addStateEvent怎么用的
前端Lua