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后端Lua

怎么获取该装备的装备位置

后端Lua

FuLiDaTing2 = class("FuLiDaTing2", BaseSystemLogic) function FuLiDaTing2:init() self:initCfg() EventManager:add(EventCfg.pickUpItemEx, handler(self, self.pickUpItem), self)--捡取任意物品后触发 EventManager:add(EventCfg.killMon, handler(self, self

后端Lua

FuLiDaTing2 = class("FuLiDaTing2", BaseSystemLogic) function FuLiDaTing2:init() self:initCfg() EventManager:add(EventCfg.pickUpItemEx, handler(self, self.pickUpItem), self)--捡取任意物品后触发 EventManager:add(EventCfg.killMon, handler(self, self

前端Lua

local EventBus = {} -- 事件监听器存储 local listeners = {} -- 订阅事件 function EventBus:Subscribe(eventName, callback, priority) if not eventName or not callback then SL:Print("错误:事件名称和回调函数不能为空") return false end if not listeners

后端Lua

FuLiDaTing2 = class("FuLiDaTing2", BaseSystemLogic) function FuLiDaTing2:init() self:initCfg() EventManager:add(EventCfg.pickUpItemEx, handler(self, self.pickUpItem), self)--捡取任意物品后触发 EventManager:add(EventCfg.killMon, handler(self, self

前端Lua

那你可以帮我改好吗这个后端还有一个问题就是我的表是这样配的local config = { [1] = { index=1, suitName="11级装备", equip = { [1] = 50112, [2] = 50113, [3] = 50114, [4] = 50115, [5] = 50116, [6] = 50117, [7] = 50118, [8] = 50119, [9] = 50120, [10

前端Lua

这个后端还有一个问题就是我的表是这样配的local config = { [1] = { index=1, suitName="11级装备", equip = { [1] = 50112, [2] = 50113, [3] = 50114, [4] = 50115, [5] = 50116, [6] = 50117, [7] = 50118, [8] = 50119, [9] = 50120, [10] = 50121

前端Lua

FuLiDaTing2 = class("FuLiDaTing2", BaseSystemLogic) function FuLiDaTing2:init() self:initCfg() EventManager:add(EventCfg.pickUpItemEx, handler(self, self.pickUpItem), self)--捡取任意物品后触发 EventManager:add(EventCfg.killMon, handler(self, self

后端Lua

local gztj_data = { ["1"]={["1"]=0,["2"]=0,["3"]=0,["4"]=0,["5"]=0,["6"]=0,["7"]=0,["8"]=0,["9"]=0,["10"]=0}, ["2"]={["1"]=0,["2"]=0,["3"]=0,["4"]=0,["5"]=0,["6"]=0,["7"]=0,["8"]=0,["9"]=0,["10"]=0}, ["3"]={["1"]=0,["2"]=0,["3"]=0,["4"]=0,["5"]=0,["6

TXT语法专家

#if not equal <$cfg_00_GAMECONFIG(<$str(n$行数)>_25)> 3 not equal <$job> <$cfg_00_GAMECONFIG(<$str(n$行数)>_25)> #act break #if not equal <$cfg_00_GAMECONFIG(<$str(n$行数)>_26)> 3 not equal <$GENDER> <$cfg_00_GAMECONFIG(<$str(n$行数)>_26)> #act break #if #

前端Lua

UA-print] [10:09:30-345] ---------------------------------------- [LUA-print] [10:09:30-345] LUA ERROR: target is nil value [LUA-print] [10:09:30-345] stack traceback: [string "scripts/GUI/GUI.lua"]: in function '' [string "scripts/GU

前端Lua

FuLiDaTing2 = Class("FuLiDaTing2", BaseLogic) function FuLiDaTing2:init() self.cName = "福利大厅_新" self._cfg = Util:requireCfg(self.mCfg.clientObjPath) self.curTab = 1 -- 当前按钮 self.curPage =1 --当前页码 self.pageSize = 1 -- 每页1套装备

前端Lua

FuLiDaTing2 = Class("FuLiDaTing2", BaseLogic) function FuLiDaTing2:init() self.cName = "福利大厅_新" self._cfg = Util:requireCfg(self.mCfg.clientObjPath) self.curTab = 1 -- 当前页码 self.curPage =1 self.pageSize = 10 -- 每页显示数量 end func

前端Lua

addStateEvent怎么用的

前端Lua

local npc = {} local MSG_ID = 115 npc.CONFIG = { NEED = { 50, 30, 15 } } function npc:main(ui) local playernecklace = SL:Get_NECKLACE() --获取装备的名字 local item = GUIFunction:GetEquipDataByPos(3, false, 1) -- SL:dump(item) loca