FuLiDaTing2 = class("FuLiDaTing2", BaseSystemLogic) function FuLiDaTing2:init() self:initCfg() EventManager:add(EventCfg.pickUpItemEx, handler(self, self.pickUpItem), self)--捡取任意物品后触发 EventManager:add(EventCfg.killMon, handler(self, self

🤖 回答引擎: 前端Lua | 🕒 时间: 2026-06-03 10:53:26 | 👁️ 阅读: 7
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