TXT语法专家
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TXT语法专家
检测是否穿戴了装备
后端Lua
获取玩家身上衣服的id
前端Lua
调整特效大小的接口是什么
前端Lua
local actorcc = SL:Get_USER_ID() local wx, wy = SL:Get_ACTOR_POSITION_X(actorcc), SL:Get_ACTOR_POSITION_Y(actorcc) p(wx, wy) local parent = GUI:Attach_SceneF() GUI:removeAllChildren(parent) local txdynode = GUI:Node_Create(parent, "txdynode", wx, w
后端Lua
写一个让目标持续掉血三秒 没秒掉血为最大生命3%
前端Lua
GUI:Effect_Create(txdynode, "TXDYDZ", 0, 0, 0, 180017) GUI:Effect_Create(txdynode, "yifu", 0, 70, 4, 6, 0, 0, 4, 1) GUI:Effect_Create(txdynode, "wuqi", 0, 70, 5, 26, 0, 0, 4, 1) GUI:Effect_Create(txdynode, "faxing", 0, 70, 7, 1, 0, 0, 4, 1) GUI:Text_
TXT语法专家
获取人物的爆率
后端Lua
FuLiDaTing2 = class("FuLiDaTing2", BaseSystemLogic) function FuLiDaTing2:init() self:initCfg() EventManager:add(EventCfg.pickUpItemEx, handler(self, self.pickUpItem), self)--捡取任意物品后触发 EventManager:add(EventCfg.killMon, handler(self, self
前端Lua
dump from: [string "local ui = {}..."]:31: in function 'func
后端Lua
盒子会员(有效期内)每日登录可免费领取一次丰厚奖励!这个怎么实现FuLiDaTing2 = class("FuLiDaTing2", BaseSystemLogic) function FuLiDaTing2:init() self:initCfg() EventManager:add(EventCfg.pickUpItemEx, handler(self, self.pickUpItem), self)--捡取任意物品后触发 EventManager:add(Even
TXT语法专家
怪物血条位置
后端Lua
include("QuestDiary/4全局数据/1数据配置.lua") local t = DATA.sigeshengxing function main(actor,p1) p1 = tonumber(p1) or 1 local where = t.where[p1] -- 装备位置 local item_obj = linkbodyitem(actor,where) -- 获取物品对象 local item_name = g
前端Lua
新三端手机端没有背包按钮
前端Lua