STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
热血江湖Lua

--extData参数 --extData.hideTip 是否隐藏默认的Tip --extData.itemTipData table类型,对应ItemTips.ShowTip传入的参数 --extData.clickCallback 单击事件回调 --extData.doubleClickCallback 双击事件回调 --extData.countFontColor 数量字体颜色 --extData.CountOutlineColor 数量字体描边 --extData.bgVisible

热血江湖Lua

我放入的item 但是被拉长了

热血江湖Lua

列表容器 如何做到里面的道具框 设置他的大小 被拉长了

热血江湖Lua

function ItemUtil:ItemShow_CreateEX(extData,parent) local itemData = SL:GetValue("ITEM_DATA",extData.ID) local isEquip = SL:GetValue("BAG_ITEM_IS_EQUIP",itemData) local comName = isEquip and "CommonEquip" or "CommonItem" local package

热血江湖Lua

function npc:Lmain() local NpcUi = {} -- cc.Enter() NpcUi.COM = requireFGUI("BaseFGUILayout") NpcUi.cc = class("acb", NpcUi.COM) local ItemUtil = SL:RequireFile("FGUILayout/Item/ItemUtil") local ItemShow = SL:RequireFile("FG

热血江湖Lua

local righttoppanlData = SL:RequireFile("FGUILayout/A_Right/righttoppanlData") 这个是做什么

热血江湖Lua

local ItemUtil = SL:RequireFile("FGUILayout/Item/ItemUtil") local ItemShow = SL:RequireFile("FGUILayout/Item/ItemShow") 这两个分别负责什么

热血江湖Lua

合区状态未合区之前是几

热血江湖Lua

local BaseFGUILayout = requireFGUI("BaseFGUILayout") cc = class("acb", BaseFGUILayout) -- -- call() -- local ItemUtil = SL:RequireFile("FGUILayout/Item/ItemUtil") -- local ItemShow = SL:RequireFile("FGUILayout/Item/ItemShow") -- local ItemFrom = S

热血江湖Lua

local npc = {} npc.__index = npc -- 启用面向对象特性 npc._config = { name = "npc名字", w = SL:GetMetaValue("SCREEN_WIDTH"), h= SL:GetMetaValue("SCREEN_HEIGHT"), } function npc:new() local obj = {} setmetatable(obj, self) obj._data = {

热血江湖Lua

_eventHandlers什么意思

热血江湖Lua

Assets/Res/fgui/Lua/FGUI/FGUI.lua:260: attempt to call a nil value (method 'AddChild') function npc:Lmain() local npcui = {} npcui.cc = class("acb", requireFGUI("BaseFGUILayout")) function npcui.cc:Create() npcu

热血江湖Lua

function npcui.cc:Create() npcui.ui = FGUI:ui_delegate(self.component) local newImage = FGUI:CreateObject(npcui.ui.n0, "acb", "anj", false) FGUI:GImage_setTexture(newImage, "ui://acb/bg_npc_02", true

热血江湖Lua

attempt to call a nil value (method 'AddChild') 报错 function npcui.cc:Create() npcui.ui = FGUI:ui_delegate(self.component) local newImage = FGUI:CreateObject(npcui.ui.n0, "acb", "anj", false) end 我想创建一个图片 创建不出来呢

热血江湖Lua

function npc:Lmain() local npcui = {} npcui.cc = class("acb", requireFGUI("BaseFGUILayout")) ---界面打开时调用 function npcui.cc:Refresh(data) print("BBBBBBB",data) end function npcui.cc:Create() npcui.ui =