热血江湖Lua
热血江湖Lua
热血江湖Lua
我放入的item 但是被拉长了
热血江湖Lua
列表容器 如何做到里面的道具框 设置他的大小 被拉长了
热血江湖Lua
function ItemUtil:ItemShow_CreateEX(extData,parent) local itemData = SL:GetValue("ITEM_DATA",extData.ID) local isEquip = SL:GetValue("BAG_ITEM_IS_EQUIP",itemData) local comName = isEquip and "CommonEquip" or "CommonItem" local package
热血江湖Lua
function npc:Lmain() local NpcUi = {} -- cc.Enter() NpcUi.COM = requireFGUI("BaseFGUILayout") NpcUi.cc = class("acb", NpcUi.COM) local ItemUtil = SL:RequireFile("FGUILayout/Item/ItemUtil") local ItemShow = SL:RequireFile("FG
热血江湖Lua
local righttoppanlData = SL:RequireFile("FGUILayout/A_Right/righttoppanlData") 这个是做什么
热血江湖Lua
local ItemUtil = SL:RequireFile("FGUILayout/Item/ItemUtil") local ItemShow = SL:RequireFile("FGUILayout/Item/ItemShow") 这两个分别负责什么
热血江湖Lua
合区状态未合区之前是几
热血江湖Lua
local BaseFGUILayout = requireFGUI("BaseFGUILayout") cc = class("acb", BaseFGUILayout) -- -- call() -- local ItemUtil = SL:RequireFile("FGUILayout/Item/ItemUtil") -- local ItemShow = SL:RequireFile("FGUILayout/Item/ItemShow") -- local ItemFrom = S
热血江湖Lua
local npc = {} npc.__index = npc -- 启用面向对象特性 npc._config = { name = "npc名字", w = SL:GetMetaValue("SCREEN_WIDTH"), h= SL:GetMetaValue("SCREEN_HEIGHT"), } function npc:new() local obj = {} setmetatable(obj, self) obj._data = {
热血江湖Lua
_eventHandlers什么意思
热血江湖Lua
Assets/Res/fgui/Lua/FGUI/FGUI.lua:260: attempt to call a nil value (method 'AddChild') function npc:Lmain() local npcui = {} npcui.cc = class("acb", requireFGUI("BaseFGUILayout")) function npcui.cc:Create() npcu
热血江湖Lua
function npcui.cc:Create() npcui.ui = FGUI:ui_delegate(self.component) local newImage = FGUI:CreateObject(npcui.ui.n0, "acb", "anj", false) FGUI:GImage_setTexture(newImage, "ui://acb/bg_npc_02", true
热血江湖Lua
attempt to call a nil value (method 'AddChild') 报错 function npcui.cc:Create() npcui.ui = FGUI:ui_delegate(self.component) local newImage = FGUI:CreateObject(npcui.ui.n0, "acb", "anj", false) end 我想创建一个图片 创建不出来呢
热血江湖Lua