后端Lua
后端Lua
后端Lua
function godTier_skill_trigger:GetTargetsInRangeWithType(actor, centerX, centerY, radius) local playerTargets = {} local monsterTargets = {} local map_id = getbaseinfo(actor, 3) -- 获取玩家 local players = getobjectinmap(map_id,
后端Lua
function godTier_skill_trigger:GetTargetsInRangeWithType(actor, centerX, centerY, radius) local playerTargets = {} local monsterTargets = {} local map_id = getbaseinfo(actor, 3) -- 获取玩家 local players = getobjectinmap(map_id,
后端Lua
function godTier_skill_trigger:GetPlayersInRange(actor, centerX, centerY, radius) local playersInRange = {} -- 存储范围内玩家的列表 local map_id = getbaseinfo(actor, 3) -- 获取当前地图名 -- 获取当前地图范围的玩家数量 local playerobj_tab = getobjectinmap
后端Lua
获取范围怪物怎么获取
后端Lua
获取装备位置的名字怎么获取?
后端Lua
获取装备灵符位置的名字怎么获取
后端Lua
GETMAINTONGFILE
后端Lua
UpDateTongFile ..\QuestDiary\通区文本\<$USERACCOUNT>.txt ..\QuestDiary\通区文本\<$USERACCOUNT>.txt
后端Lua
UpDateTongFile ..\QuestDiary\通区文本\<$USERACCOUNT>.txt
后端Lua
function DengjiTiShengA:YiJianHeCheng(actor) print(666666) local page = self._cfg local cost = page[1].costs local t1 = string.split(cost, "&") local needItem, needItems = t1[1], t1[2] local itemId, itemNum = string.match(need
后端Lua
local evetime = 1 local experience = 100000 -- 0为任何地方都可以泡点 local isSafe = 0 -- 任何地图都可以 local mapid = "*" -- 聚灵珠不获取此经验 local opt = 0 -- 总泡点时间设置为略大于2.5分钟,比如 200秒 local alltime = 20
后端Lua
辅助型回血技能,怎么控制回血量
后端Lua
item里面的图片我想让他变成灰色怎么弄?
后端Lua