function godTier_skill_trigger:GetTargetsInRangeWithType(actor, centerX, centerY, radius) local playerTargets = {} local monsterTargets = {} local map_id = getbaseinfo(actor, 3) -- 获取玩家 local players = getobjectinmap(map_id,

🤖 回答引擎: 后端Lua | 🕒 时间: 2026-04-29 00:11:00 | 👁️ 阅读: 5
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