前端Lua
前端Lua
前端Lua
local __GD_Scale = SL:GetMetaValue("GAME_DATA", "itemSacle") local __GD_Style = SL:GetMetaValue("GAME_DATA", "goods_item_star_styleid") or "" local __GD_PowerDir = SL:GetMetaValue("GAME_DATA", "itemPowerTagDir") or 0 local __GD_ItemLock = SL:GetMetaV
前端Lua
local __GD_Scale = SL:GetMetaValue("GAME_DATA", "itemSacle") local __GD_Style = SL:GetMetaValue("GAME_DATA", "goods_item_star_styleid") or "" local __GD_PowerDir = SL:GetMetaValue("GAME_DATA", "itemPowerTagDir") or 0 local __GD_ItemLock = SL:GetMetaV
前端Lua
装备在背包显示的itemshow在哪个文件修改
前端Lua
local jipinValues = itemData.Values or {} -- 获取极品属性列表 local exAtt = GUIFunction:GetExAttList(jipinValues) -- 先检查exAtt是否有效 if not exAtt or not next(exAtt) then return end -- 检查第一个属性的值是否存在 if not exAtt[1] or not exAtt[1].value then return end
前端Lua
-- 修改!!!!!!!!!!!!!!!!!!!!!!! local jipinValues = itemData.Values or {} -- 获取极品属性列表 local exAtt = GUIFunction:GetExAttList(jipinValues) if exAtt[1].value ==nil or exAtt[1].value == "" then return else local levelText
前端Lua
[LUA-print] ExtendInfo table: 0x236f6cb8 [LUA-print] ExAbil table: 0x236f6ce0 [LUA-print] Values table: 0x2696a838 [LUA-print] Index 50139 [LUA-print] DuraMax 50000 [LUA-print] Shape 249 [LUA-print] NeedLevelParam 24 [
前端Lua
local res = SL:GetMetaValue("WINPLAYMODE") and _PathRes .. "1900025000.png" or _PathRes .. "1900025001.png" local icon_bg = GUI:Image_Create(contentPanel, "icon_bg", 0, 0, res) local size = GUI:getContentSize(icon_bg) icon_bg._itemWid = s
前端Lua
客户端如何制作飞剑
前端Lua
GUIFunction 这是什么
前端Lua
通过怪物名字那怪物数据
前端Lua
[LUA-print] Dura 32000 [LUA-print] DuraMax 32000 [LUA-print] attribute 3#4#30 [LUA-print] InsureGoldList [LUA-print] ExtendInfo table: 0x2afa6250 [LUA-print] NeedLevel 40 [LUA-print] ExAbil table: 0x2afa6278 [LUA-print] Need
前端Lua
local res = SL:GetMetaValue("WINPLAYMODE") and _PathRes .. "1900025000.png" or _PathRes .. "1900025001.png" local icon_bg = GUI:Image_Create(contentPanel, "icon_bg", 0, 0, res) local size = GUI:getContentSize(icon_bg) icon_bg._itemWid = s
前端Lua
local res = SL:GetMetaValue("WINPLAYMODE") and _PathRes .. "1900025000.png" or _PathRes .. "1900025001.png" local icon_bg = GUI:Image_Create(contentPanel, "icon_bg", 0, 0, res) local size = GUI:getContentSize(icon_bg) icon_bg._itemWid = s
前端Lua