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前端Lua

[LUA-print] [01:58:13-846] stack traceback: [string "scripts/main.lua"]: in function '__index' [string "GUILayout/custom/module/ZhongJiTuJian.lua"]:128: in function 'updateUI' [string "GUILayout/custom/module/ZhongJiTuJian.lua

前端Lua

[LUA-print] [01:55:11-007] LUA ERROR: target is nil value [LUA-print] [01:55:11-007] stack traceback: [string "scripts/GUI/GUI.lua"]: in function '' [string "scripts/GUI/GUI.lua"]: in function 'Button_setTitleColor' [string "l

前端Lua

LUA ERROR: [string "scripts/GUI/GUI.lua"]:5456: attempt to index local 'data' (a number value) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function '__index' [string "scripts/GUI/GUI.lua"]:5456: in function 'Equip

前端Lua

PlayerBaseAtt = {}----角色面板 时装 PlayerBaseAtt._ui = nil -- -- 头盔和斗笠分离出格子 需要对应相应装备位置 -- PlayerBaseAtt.realUIPos = { -- -- [GUIDefine.EquipPosUI.Equip_Type_Super_Dress] = 1017, -- -- [GUIDefine.EquipPosUI.Equip_Type_Super_Weapon] = 1018, --

前端Lua

SL:RequestPlayerTakeOnEquip(itemData, pos, isFromHero)怎么用itemData传入的格式是什么

前端Lua

回调函数什么意思

前端Lua

local canWear=SL:CheckItemUseNeed(itemData)怎么用

前端Lua

Widget_addClickEvent

前端Lua

创建脚本魔力球动画事件

前端Lua

SL:UnRegisterLUAEvent 创建一个魔力池ui的事件

前端Lua

创建一个魔力ui特效的事件

前端Lua

function MainProperty.OnPlayMagicBallEffect(data) SL:Print("=============当前血池类型:",data.type) local prefixL = {"hp_", "mp_", "fhp_"} local tagList = {"HPSFX", "MPSFX", "FHPSFX"} if data.type < 0 or data.type > 2 or data.count < 0 or d

前端Lua

data.offsetX 是什么值

前端Lua

GUI:setPosition

前端Lua

绑定node节点定时器有什么用