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前端Lua

local function networkCB(msgID, p1, p2, p3, msgData) local NPC = NPC if msgID == 1001 and p1 == 212 then local t = { Type = 13 ,-- 公告类型 Msg = '已开启' ,-- 提示内容 FColor = 255 , -- 文字色值ID BColor =

前端Lua

--前端开始]] local npc = { } -- 类 npc.CONFIG = { -- 配置 MSG_ID = 5028, -- 通信协议号 UI_NAME = "choujiang2", -- UI界面名称 } function npc:eff(x,y) local ui = self.ui GUI:Effect_play(ui.man, 2, 2, false, 1, false) local jiantou = GUI:Eff

前端Lua

SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",

前端Lua

local heinu = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then heinu.parent = lib:openwin(param1, nil, true, param4) or {}

前端Lua

[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "qianduan/eqrefined.lua"]:62: attempt to index a nil value [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function '__newindex' [str

前端Lua

SL:ShowLocalNoticeByType(data) 怎么配

前端Lua

local heinu = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then heinu.parent = lib:openwin(param1, nil, true, param4) or {}

前端Lua

local heinu = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then heinu.parent = lib:openwin(param1, nil, true, param4) or {}

前端Lua

local heinu = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then heinu.parent = lib:openwin(param1, nil, true, param4) or {}

前端Lua

GUILayout重载这个文件夹下面的所有文件 怎么写

前端Lua

local heinu = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then heinu.parent = lib:openwin(param1, nil, true, param4) or {}

前端Lua

for k , v in pairs(package.loaded) do if string.find(k,"GUIUtil") then package.loaded[k] = nil require(k) end end 意思

前端Lua

一个界面上面有一个按钮 ,显示的是未激活,点击后 发送消息给 后端扣除1000金币,然后显示已激活。 写个前后端交互的逻辑

前端Lua

SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",

前端Lua

for x, y in pairs(EquipPos) do refined.lockStatus[x] = {0, 0, 0} -- 默认复选框状态 local buttonName = "but_"..x GUI:addOnClickEvent(refined.ui[buttonName], function() refined.currentEquipPos = x refined:cre