后端Lua
全部技术档案
后端Lua
为什么在跨服通过getbaseinfo获取的人物坐标是固定的?
后端Lua
SENDMSG 0 161 0 游戏动态:玩家【{<$USERNAME>|250:0}】前往【{<$GETSTRVALUE(global(地图),<$STR(N$NPC编号)>名)>|250:0}】探险去了! 转成lua怎么写
后端Lua
在跨服怎么检测角色是否在安全区
TXT语法专家
(@repair @s_repair ) +5 +10 +28 +19 +26 +22 +64 +62 +86 +84 +83 +89 +90 +77 +92 +100 +101 +102 +103 +104 +105 +106 +107 +108 +109 +110 +111 +66 +65 +78 +50 +63 +30 +16 +48 +63 啥意思
后端Lua
具体m2哪里设置
后端Lua
如何关闭系统m2祝福油加幸运,程序自己实现
前端Lua
-- 查看他人 外框 PlayerFrame_Look = {} PlayerFrame_Look._ui = nil -- 页签ID PlayerFrame_Look._pageIDs = { SLDefine.PlayerPage.MAIN_PLAYER_LAYER_EQUIP, SLDefine.PlayerPage.MAIN_PLAYER_LAYER_TITLE, SLDefine.PlayerPage.MAIN_PLAYER_LAYER_SUPER_EQUIP
前端Lua
local itemData = { itemid = data_info.itemidx, -- 物品ID count = 1, -- 数量 showName = true, -- 是否显示名称 showCount = true, -- 是否显示数量 showStar = true, -- 是
前端Lua
-- 切页 function PlayerFrame_Look.ChangePage(data) -- 自定义添加 SL:print("======起始=====") SL:dump(data) if data.index == 6 or data.index == 11 then SL:print("===========|||||||||添加隐藏按钮", data.index, type(data.index))
前端Lua
cocos2d: SpriteFrameCache: Frame 'res/public/button/ui/shpc1.png' isn't found cocos2d: SpriteFrameCache: Frame 'res/public/button/ui/shpc1.png' isn't found cocos2d: SpriteFrameCache: Frame 'res/public/button/ui/shpc1.png' isn't found cocos2d: SpriteF
TXT语法专家
local makeindex = GetItemByPos(actor, 1) SetItemLuck(actor, makeindex, 6) SendItemVarToc(actor, makeindex) 这样给武器加了 幸运6后,过一会就消失了
前端Lua
[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:2414: in function 'Text_setTextColor' [string "GUIL
前端Lua
local function Derss_ListView(Data, varalue) local listView_ID = GUI:getChildByName(Dress_bg, "Dress_ListView") if not GUI:Win_IsNull(listView_ID) then GUI:ListView_removeAllItems(listView_ID)
前端Lua