TXT语法专家
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TXT语法专家
攻击自己英雄不掉血
TXT语法专家
如何不攻击英雄
前端Lua
帮我写段装备回收脚本
TXT语法专家
帮我写段回收装备脚本
前端Lua
local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4) SL:print("===== 转生界面打开 =====") lib:Require(param1, function(state) if state then if param1 then zhuansheng.parent = lib:o
前端Lua
if curlevel == 0 then -- 明确设置动画起点和终点 local startX = 255 local startY = 281 local targetX = 77 local targetY = 200
前端Lua
if curlevel == 0 then -- 明确设置动画起点和终点 local startX = 255 local startY = 281 local targetX = 77 local targetY = 200
前端Lua
GUI:addOnClickEvent(btn_Item, function() -- SL:print(btnName.."^&(^(*))") if selectBtn then GUI:Button_setTitleColor(selectBtn, "#ffffff") end GUI:Button_setTitleColo
前端Lua
if curlevel == 0 then -- 明确设置动画起点和终点 local startX = 255 local startY = 281 local targetX = 77 local targetY = 200
前端Lua
if curlevel == 0 then -- 明确设置动画起点和终点 local startX = 255 local startY = 281 local targetX = 77 local targetY = 200
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1563:
前端Lua
SL:print("打开图鉴界面") local npc = {} npc.config = { -- 套装1:烈焰战神 [1] = { name = "烈焰战神", itemsIdx = {50037, 50038, 50039, 50040, 50041}, itemsName = {"屠龙", "骨玉权杖", "裁决之杖", "凝血", "霸者之刃"}, attrs = { {id
前端Lua
if curlevel==0 then -- 明确设置动画起点和终点 local startX = 255 local startY = 281 local targetX = 77 local targetY =330
前端Lua