后端Lua
全部技术档案
前端Lua
for x, y in pairs(EquipPos) do refined.lockStatus[x] = {0, 0, 0} -- 默认复选框状态 local buttonName = "but_"..x GUI:addOnClickEvent(refined.ui[buttonName], function() refined.currentEquipPos = x refined:cre
前端Lua
for x, y in pairs(EquipPos) do refined.lockStatus[x] = {0, 0, 0} -- 默认复选框状态 local buttonName = "but_"..x GUI:addOnClickEvent(refined.ui[buttonName], function() refined.currentEquipPos = x refined:cre
前端Lua
重载前端的写法
后端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
前端Lua
控件对象和控件名称有什么区别 分别是什么
前端Lua
local root = GUI:bg('win') GUI:jiazaiui(root,212) local ui = GUI:getui(root) GUI:chumo(ui.Image_1,true) GUI:youjiantunshi(root,true) GUI:tuozhuai(root,ui.Image_1) for i = 1 , 5 do GUI:addOnClickEvent(ui["Button_"..i],function() GUI:removeChildByNa
后端Lua
local wangzhe = {} local config = { [1] = { -- 二大陆:化魔大陆地区 name = "二大陆(化魔大陆地区)", maps = { "化魔大陆", "枯骨之地", "刨骨牢", "放血殿", "割肉地", "暗·炎魔都", "魔都通天桥", "炎魔之都", "炎浆魔道", "魔都秘境", "天尊殿·雷火部", "三重雷幻境", "火雷部",
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
前端Lua
删除某个控件的API
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
前端Lua
for i = 1 ,3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockState], function() SL:ScheduleOnce(function() local lockState_i = GUI:CheckBox_isSelected(refined.ui[lock
前端Lua
for i = 1 ,3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockState], function() local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState]) SL:print(lockState_i)
前端Lua