前端Lua
全部技术档案
前端Lua
local heinu = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then heinu.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
local heinu = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then heinu.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
GUILayout重载这个文件夹下面的所有文件 怎么写
前端Lua
local heinu = {} function heinu.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then heinu.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
for k , v in pairs(package.loaded) do if string.find(k,"GUIUtil") then package.loaded[k] = nil require(k) end end 意思
后端Lua
local heinu = {} -- 主处理函数 function heinu.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置(假设cfg_heinu是全局配置表) if not cfg_heinu or not next(cfg_heinu) then lib:msg(actor, "配置错误", 1) -- 使用lib:msg发送消息,参数3为消息颜色/类型 return end
前端Lua
一个界面上面有一个按钮 ,显示的是未激活,点击后 发送消息给 后端扣除1000金币,然后显示已激活。 写个前后端交互的逻辑
后端Lua
一个界面上面有一个按钮 ,显示的是未激活,点击后 发送消息给 后端扣除1000金币,然后显示已激活。 写个前后端交互的逻辑
后端Lua
前后端交互的顺序是什么
后端Lua
local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) -- =================================获取转生等级 function player:getzhuansheng() local zslv = getbaseinfo(self
后端Lua
local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) -- =================================获取转生等级 function player:getzhuansheng() local zslv = getbaseinfo(self
后端Lua
local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) -- =================================获取转生等级 function player:getzhuansheng() local zslv = getbaseinfo(self.actor,39) return zslv end
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
后端Lua