STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
后端Lua

-- Button_5: 触发特效 local config = { preEff = 83433, -- 预警特效ID startEff = 83383, -- 技能特效ID cd = 40, -- 特效cd时间 num = math.random(3, 5) -- 3-5个特效 } local now = os.time()

后端Lua

local leishen = {} -- 主处理函数 function leishen.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置 if not cfg_leishen or not next(cfg_leishen) then lib:msg(actor, "配置错误", 1) return end local rlv_str = getplaydef(ac

后端Lua

local leishen = {} -- 主处理函数 function leishen.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置 if not cfg_leishen or not next(cfg_leishen) then lib:msg(actor, "配置错误", 1) return end local rlv_str = getplaydef(ac

后端Lua

不在跨服地图判断

前端Lua

local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:Print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节

热血江湖Lua

我放入的item 但是被拉长了

热血江湖Lua

列表容器 如何做到里面的道具框 设置他的大小 被拉长了

前端Lua

[GUI WARNING] GUI:Win_Create, Win exist, close it EffectLayer

前端Lua

local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:Print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节

TXT语法专家

邮件提示给物品,背包内没有获得

前端Lua

local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:Print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节

后端Lua

sendmsg(actor,1, '{"Msg":"<outline color='#000000' size='2'><font color='#ff0000' size='18'">正在加载数据中....请稍后</font></outline>,"Type":9}')修正一下

后端Lua

sendmsg(<outline color='#000000' size='2'><font color='#ff0000' size='18'>正在加载数据中....请稍后</font></outline>) sendmsg(actor, 1, '{"Msg":"<font color=\'#ff0000\'>修改名称失败</font>","Type":9}') 把下面的按照上面的格式写出来

前端Lua

local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:Print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节

后端Lua

怎么修改跨服内死亡不让掉落装备