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前端Lua

local zhuanpanOBJ = {} zhuanpanOBJ.Name = "zhuanpanOBJ" zhuanpanOBJ.cfg = { [1] = { ["id"] = 100004, ["reward"] = { [1] = { [1] = 321, [2] = 5, }, }, ["showR

后端Lua

local che = {brand = '大众',price = 200000} local mycar = {} setmetatable(mycar,{__index = che}) function newcar() local car = { brand = mycar.brand, price = mycar.price, color = mycar.color } setmetatable(car,{__i

后端Lua

local che = {brand = '大众',price = 200000} local mycar = {} setmetatable(mycar,{__index = che}) function newcar(color) local car = { brand = brand, price = price, color = color or '白色' } function car:setcolor

后端Lua

local che = {brand = '大众',price = 200000} local mycar = {} setmetatable(mycar,{__index = che}) function newcar(brand,price,color) local car = { brand = brand, price = price, color = color or '白色' } function

前端Lua

function zhuanpanOBJ:main(p2, p3, data) SL:print("p1, p2, p3", p2, p3, data) self.Data = data and SL:JsonDecode(data) or nil -- 先验证data是否有效 if data and type(data) == "string" then local decodedData = SL:JsonDecode(data)

前端Lua

[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "new/GUI.lua"]:9: attempt to call method 'loadExport' (a nil value) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function 'loadExport'

前端Lua

[LUA-print] [GUI WARNING] GUI:Win_Create, Win exist, close it win

TXT语法专家

斗笠、头盔分离

TXT语法专家

排行榜不显示 玩家时装设置

TXT语法专家

法师挂机自动施放冰霜群雨后就不会施放 其他技能了

前端Lua

function zhuanpanOBJ:main(p2, p3, data) SL:print("p1, p2, p3", p2, p3, data) self.Data = data -- 先验证data是否有效 if data and type(data) == "string" then local decodedData = SL:JsonDecode(data) if decodedData then

后端Lua

local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "

前端Lua

[LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:8598: in function 'setEnabled' [string "GUILayou

前端Lua

function zhuanpanOBJ:main(p2, p3, data) SL:print("p1, p2, p3", p2, p3, data) -- 先验证data是否有效 if data and type(data) == "string" then local decodedData = SL:JsonDecode(data) if decodedData then SL:dump(decodedDat

前端Lua

function zhuanpanOBJ:main(p2, p3, data) SL:print("p1, p2, p3", p2, p3, data) -- 先验证data是否有效 if data and type(data) == "string" then local decodedData = SL:JsonDecode(data) if decodedData then SL:dump(decodedDat